-class AntikingRules extends ChessRules
-{
- static getPpath(b)
- {
- return b[1]=='a' ? "Antiking/"+b : b;
- }
-
- static get ANTIKING() { return 'a'; }
-
- static get PIECES()
- {
- return ChessRules.PIECES.concat([V.ANTIKING]);
- }
-
- setOtherVariables(fen)
- {
- super.setOtherVariables(fen);
- this.antikingPos = {'w':[-1,-1], 'b':[-1,-1]};
- const rows = V.ParseFen(fen).position.split("/");
- for (let i=0; i<rows.length; i++)
- {
- let k = 0;
- for (let j=0; j<rows[i].length; j++)
- {
- switch (rows[i].charAt(j))
- {
- case 'a':
- this.antikingPos['b'] = [i,k];
- break;
- case 'A':
- this.antikingPos['w'] = [i,k];
- break;
- default:
- const num = parseInt(rows[i].charAt(j));
- if (!isNaN(num))
- k += (num-1);
- }
- k++;
- }
- }
- }
-
- canTake([x1,y1], [x2,y2])
- {
- const piece1 = this.getPiece(x1,y1);
- const piece2 = this.getPiece(x2,y2);
- const color1 = this.getColor(x1,y1);
- const color2 = this.getColor(x2,y2);
- return piece2 != "a" &&
- ((piece1 != "a" && color1 != color2) || (piece1 == "a" && color1 == color2));
- }
-
- getPotentialMovesFrom([x,y])
- {
- switch (this.getPiece(x,y))
- {
- case V.ANTIKING:
- return this.getPotentialAntikingMoves([x,y]);
- default:
- return super.getPotentialMovesFrom([x,y]);
- }
- }
-
- getPotentialAntikingMoves(sq)
- {
- return this.getSlideNJumpMoves(sq,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
- }
-
- isAttacked(sq, colors)
- {
- return (super.isAttacked(sq, colors) || this.isAttackedByAntiking(sq, colors));
- }
-
- isAttackedByKing([x,y], colors)
- {
- if (this.getPiece(x,y) == V.ANTIKING)
- return false; //antiking is not attacked by king
- return this.isAttackedBySlideNJump([x,y], colors, V.KING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
- }
-
- isAttackedByAntiking([x,y], colors)
- {
- if ([V.KING,V.ANTIKING].includes(this.getPiece(x,y)))
- return false; //(anti)king is not attacked by antiking
- return this.isAttackedBySlideNJump([x,y], colors, V.ANTIKING,
- V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
- }
-
- underCheck(color)
- {
- const oppCol = V.GetOppCol(color);
- let res = this.isAttacked(this.kingPos[color], [oppCol])
- || !this.isAttacked(this.antikingPos[color], [oppCol]);
- return res;
- }
-
- getCheckSquares(color)
- {
- let res = super.getCheckSquares(color);
- if (!this.isAttacked(this.antikingPos[color], [V.GetOppCol(color)]))
- res.push(JSON.parse(JSON.stringify(this.antikingPos[color])));
- return res;
- }
-
- updateVariables(move)
- {
- super.updateVariables(move);
- const piece = move.vanish[0].p;
- const c = move.vanish[0].c;
- // Update antiking position
- if (piece == V.ANTIKING)
- {
- this.antikingPos[c][0] = move.appear[0].x;
- this.antikingPos[c][1] = move.appear[0].y;
- }
- }
-
- unupdateVariables(move)
- {
- super.unupdateVariables(move);
- const c = move.vanish[0].c;
- if (move.vanish[0].p == V.ANTIKING)
- this.antikingPos[c] = [move.start.x, move.start.y];
- }
-
- checkGameEnd()
- {
- const color = this.turn;
- const oppCol = V.GetOppCol(color);
- if (!this.isAttacked(this.kingPos[color], [oppCol])
- && this.isAttacked(this.antikingPos[color], [oppCol]))
- {
- return "1/2";
- }
- return color == "w" ? "0-1" : "1-0";
- }
-
- static get VALUES() {
- return Object.assign(
- ChessRules.VALUES,
- { 'a': 1000 }
- );
- }
-
- static GenRandInitFen()
- {
- let pieces = { "w": new Array(8), "b": new Array(8) };
- let antikingPos = { "w": -1, "b": -1 };
- for (let c of ["w","b"])
- {
- let positions = range(8);
-
- // Get random squares for bishops, but avoid corners; because,
- // if an antiking blocks a cornered bishop, it can never be checkmated
- let randIndex = 2 * randInt(1,4);
- const bishop1Pos = positions[randIndex];
- let randIndex_tmp = 2 * randInt(3) + 1;
- const bishop2Pos = positions[randIndex_tmp];
- positions.splice(Math.max(randIndex,randIndex_tmp), 1);
- positions.splice(Math.min(randIndex,randIndex_tmp), 1);
-
- randIndex = randInt(6);
- const knight1Pos = positions[randIndex];
- positions.splice(randIndex, 1);
- randIndex = randInt(5);
- const knight2Pos = positions[randIndex];
- positions.splice(randIndex, 1);
-
- randIndex = randInt(4);
- const queenPos = positions[randIndex];
- positions.splice(randIndex, 1);
-
- const rook1Pos = positions[0];
- const kingPos = positions[1];
- const rook2Pos = positions[2];
-
- // Random squares for antikings
- antikingPos[c] = randInt(8);
-
- pieces[c][rook1Pos] = 'r';
- pieces[c][knight1Pos] = 'n';
- pieces[c][bishop1Pos] = 'b';
- pieces[c][queenPos] = 'q';
- pieces[c][kingPos] = 'k';
- pieces[c][bishop2Pos] = 'b';
- pieces[c][knight2Pos] = 'n';
- pieces[c][rook2Pos] = 'r';
- }
- const ranks23_black = "pppppppp/" + (antikingPos["w"]>0?antikingPos["w"]:"")
- + "A" + (antikingPos["w"]<7?7-antikingPos["w"]:"");
- const ranks23_white = (antikingPos["b"]>0?antikingPos["b"]:"") + "a"
- + (antikingPos["b"]<7?7-antikingPos["b"]:"") + "/PPPPPPPP";
- return pieces["b"].join("") + "/" + ranks23_black +
- "/8/8/" +
- ranks23_white + "/" + pieces["w"].join("").toUpperCase() +
- " w 1111 -";
- }
-}
+import { ChessRules } from "@/base_rules";
+import { ArrayFun } from "@/utils/array";
+import { randInt } from "@/utils/alea";
+
+export const VariantRules = class AntikingRules extends ChessRules {
+ static get ANTIKING() {
+ return "a";
+ }
+
+ static get PIECES() {
+ return ChessRules.PIECES.concat([V.ANTIKING]);
+ }
+
+ getPpath(b) {
+ return b[1] == "a" ? "Antiking/" + b : b;
+ }
+
+ setOtherVariables(fen) {
+ super.setOtherVariables(fen);
+ this.antikingPos = { w: [-1, -1], b: [-1, -1] };
+ const rows = V.ParseFen(fen).position.split("/");
+ for (let i = 0; i < rows.length; i++) {
+ let k = 0;
+ for (let j = 0; j < rows[i].length; j++) {
+ switch (rows[i].charAt(j)) {
+ case "a":
+ this.antikingPos["b"] = [i, k];
+ break;
+ case "A":
+ this.antikingPos["w"] = [i, k];
+ break;
+ default: {
+ const num = parseInt(rows[i].charAt(j));
+ if (!isNaN(num)) k += num - 1;
+ }
+ }
+ k++;
+ }
+ }
+ }
+
+ canTake([x1, y1], [x2, y2]) {
+ const piece1 = this.getPiece(x1, y1);
+ const piece2 = this.getPiece(x2, y2);
+ const color1 = this.getColor(x1, y1);
+ const color2 = this.getColor(x2, y2);
+ return (
+ piece2 != "a" &&
+ ((piece1 != "a" && color1 != color2) ||
+ (piece1 == "a" && color1 == color2))
+ );
+ }
+
+ getPotentialMovesFrom([x, y]) {
+ switch (this.getPiece(x, y)) {
+ case V.ANTIKING:
+ return this.getPotentialAntikingMoves([x, y]);
+ default:
+ return super.getPotentialMovesFrom([x, y]);
+ }
+ }
+
+ getPotentialAntikingMoves(sq) {
+ return this.getSlideNJumpMoves(
+ sq,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
+ "oneStep"
+ );
+ }
+
+ isAttacked(sq, colors) {
+ return (
+ super.isAttacked(sq, colors) || this.isAttackedByAntiking(sq, colors)
+ );
+ }
+
+ isAttackedByKing([x, y], colors) {
+ if (this.getPiece(x, y) == V.ANTIKING) return false; //antiking is not attacked by king
+ return this.isAttackedBySlideNJump(
+ [x, y],
+ colors,
+ V.KING,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
+ "oneStep"
+ );
+ }
+
+ isAttackedByAntiking([x, y], colors) {
+ if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false; //(anti)king is not attacked by antiking
+ return this.isAttackedBySlideNJump(
+ [x, y],
+ colors,
+ V.ANTIKING,
+ V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
+ "oneStep"
+ );
+ }
+
+ underCheck(color) {
+ const oppCol = V.GetOppCol(color);
+ let res =
+ this.isAttacked(this.kingPos[color], [oppCol]) ||
+ !this.isAttacked(this.antikingPos[color], [oppCol]);
+ return res;
+ }
+
+ getCheckSquares(color) {
+ let res = super.getCheckSquares(color);
+ if (!this.isAttacked(this.antikingPos[color], [V.GetOppCol(color)]))
+ res.push(JSON.parse(JSON.stringify(this.antikingPos[color])));
+ return res;
+ }
+
+ updateVariables(move) {
+ super.updateVariables(move);
+ const piece = move.vanish[0].p;
+ const c = move.vanish[0].c;
+ // Update antiking position
+ if (piece == V.ANTIKING) {
+ this.antikingPos[c][0] = move.appear[0].x;
+ this.antikingPos[c][1] = move.appear[0].y;
+ }
+ }
+
+ unupdateVariables(move) {
+ super.unupdateVariables(move);
+ const c = move.vanish[0].c;
+ if (move.vanish[0].p == V.ANTIKING)
+ this.antikingPos[c] = [move.start.x, move.start.y];
+ }
+
+ getCurrentScore() {
+ if (this.atLeastOneMove())
+ return "*";
+
+ const color = this.turn;
+ const oppCol = V.GetOppCol(color);
+ if (
+ !this.isAttacked(this.kingPos[color], [oppCol]) &&
+ this.isAttacked(this.antikingPos[color], [oppCol])
+ ) {
+ return "1/2";
+ }
+ return color == "w" ? "0-1" : "1-0";
+ }
+
+ static get VALUES() {
+ return Object.assign(
+ { a: 1000 },
+ ChessRules.VALUES
+ );
+ }
+
+ static GenRandInitFen(randomness) {
+ if (randomness == 0)
+ return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 1111 -";
+
+ let pieces = { w: new Array(8), b: new Array(8) };
+ let antikingPos = { w: -1, b: -1 };
+ for (let c of ["w", "b"]) {
+ if (c == 'b' && randomness == 1) {
+ pieces['b'] = pieces['w'];
+ antikingPos['b'] = antikingPos['w'];
+ break;
+ }
+
+ let positions = ArrayFun.range(8);
+
+ // Get random squares for bishops, but avoid corners; because,
+ // if an antiking blocks a cornered bishop, it can never be checkmated
+ let randIndex = 2 * randInt(1, 4);
+ const bishop1Pos = positions[randIndex];
+ let randIndex_tmp = 2 * randInt(3) + 1;
+ const bishop2Pos = positions[randIndex_tmp];
+ positions.splice(Math.max(randIndex, randIndex_tmp), 1);
+ positions.splice(Math.min(randIndex, randIndex_tmp), 1);
+
+ randIndex = randInt(6);
+ const knight1Pos = positions[randIndex];
+ positions.splice(randIndex, 1);
+ randIndex = randInt(5);
+ const knight2Pos = positions[randIndex];
+ positions.splice(randIndex, 1);
+
+ randIndex = randInt(4);
+ const queenPos = positions[randIndex];
+ positions.splice(randIndex, 1);
+
+ const rook1Pos = positions[0];
+ const kingPos = positions[1];
+ const rook2Pos = positions[2];
+
+ // Random squares for antikings
+ antikingPos[c] = randInt(8);
+
+ pieces[c][rook1Pos] = "r";
+ pieces[c][knight1Pos] = "n";
+ pieces[c][bishop1Pos] = "b";
+ pieces[c][queenPos] = "q";
+ pieces[c][kingPos] = "k";
+ pieces[c][bishop2Pos] = "b";
+ pieces[c][knight2Pos] = "n";
+ pieces[c][rook2Pos] = "r";
+ }
+ const ranks23_black =
+ "pppppppp/" +
+ (antikingPos["w"] > 0 ? antikingPos["w"] : "") +
+ "A" +
+ (antikingPos["w"] < 7 ? 7 - antikingPos["w"] : "");
+ const ranks23_white =
+ (antikingPos["b"] > 0 ? antikingPos["b"] : "") +
+ "a" +
+ (antikingPos["b"] < 7 ? 7 - antikingPos["b"] : "") +
+ "/PPPPPPPP";
+ return (
+ pieces["b"].join("") +
+ "/" +
+ ranks23_black +
+ "/8/8/" +
+ ranks23_white +
+ "/" +
+ pieces["w"].join("").toUpperCase() +
+ " w 0 1111 -"
+ );
+ }
+
+ static get SEARCH_DEPTH() {
+ return 2;
+ }
+};