import { ChessRules } from "@/base_rules";
import { randInt, shuffle } from "@/utils/alea";
+import { ArrayFun } from "@/utils/array";
export class AmbiguousRules extends ChessRules {
+
static get HasFlags() {
return false;
}
this.kingPos[this.turn] = [move.vanish[1].x, move.vanish[1].y];
}
- static GenRandInitFen(randomness) {
- if (randomness == 0)
+ static GenRandInitFen(options) {
+ if (options.randomness == 0)
return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -";
let pieces = { w: new Array(8), b: new Array(8) };
for (let c of ["w", "b"]) {
- if (c == 'b' && randomness == 1) {
+ if (c == 'b' && options.randomness == 1) {
pieces['b'] = pieces['w'];
break;
}
if (rem2 == positions[1] % 2) {
// Fix bishops (on different colors)
for (let i=2; i<8; i++) {
- if (positions[i] % 2 != rem2)
+ if (positions[i] % 2 != rem2) {
[positions[1], positions[i]] = [positions[i], positions[1]];
+ break;
+ }
}
}
for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i];
else move.vanish[1].p = V.TARGET_CODE[move.vanish[1].p];
return notation;
}
+
};