return seconds;
}
+// Used only if increment, hence live game: no "day" unit
function isLargerUnit(unit1, unit2) {
return (
- (unit1 == "d" && unit2 != "d") ||
(unit1 == "h" && ["s", "m"].includes(unit2)) ||
(unit1 == "m" && unit2 == "s")
);
export function extractTime(cadence) {
let tcParts = cadence.replace(/ /g, "").split("+");
- // Concatenate usual time control suffixes, in case of none is provided
+ // Concatenate usual time control suffix, in case of none is provided
tcParts[0] += "m";
- tcParts[1] += "s";
const mainTimeArray = tcParts[0].match(/^([0-9]+)([smhd]+)$/);
if (!mainTimeArray) return null;
const mainTimeValue = parseInt(mainTimeArray[1]);
const mainTime = timeUnitToSeconds(mainTimeValue, mainTimeUnit);
let increment = 0;
if (tcParts.length >= 2) {
+ tcParts[1] += "s";
const incrementArray = tcParts[1].match(/^([0-9]+)([smhd]+)$/);
if (!incrementArray) return null;
const incrementValue = parseInt(incrementArray[1]);