}
export const GameStorage = {
+
// Optional callback to get error status
add: function(game, callback) {
dbOperation((err, db) => {
// obj: chat, move, fen, clocks, score[Msg], initime, ...
update: function(gameId, obj) {
- // live
dbOperation((err, db) => {
let objectStore = db
.transaction("games", "readwrite")
.objectStore("games");
objectStore.get(gameId).onsuccess = function(event) {
// Ignoring error silently: shouldn't happen now. TODO?
- if (event.target.result) {
+ if (!!event.target.result) {
let game = event.target.result;
// Hidden tabs are delayed, to prevent multi-updates:
if (obj.moveIdx < game.moves.length) return;
}
});
}
+
};