let DBOpenRequest = window.indexedDB.open("vchess", 5);
DBOpenRequest.onerror = function(event) {
- alert(store.state.tr["Database error: stop private browsing, or update your browser"]);
+ alert(store.state.tr[
+ "Database error: stop private browsing, or update your browser"]);
callback("error", null);
};
}
export const GameStorage = {
+
// Optional callback to get error status
add: function(game, callback) {
- dbOperation((err,db) => {
+ dbOperation((err, db) => {
if (!!err) {
callback("error");
return;
// obj: chat, move, fen, clocks, score[Msg], initime, ...
update: function(gameId, obj) {
- // live
- dbOperation((err,db) => {
+ dbOperation((err, db) => {
let objectStore = db
.transaction("games", "readwrite")
.objectStore("games");
objectStore.get(gameId).onsuccess = function(event) {
// Ignoring error silently: shouldn't happen now. TODO?
- if (event.target.result) {
+ if (!!event.target.result) {
let game = event.target.result;
// Hidden tabs are delayed, to prevent multi-updates:
if (obj.moveIdx < game.moves.length) return;
Object.keys(obj).forEach(k => {
if (k == "move") game.moves.push(obj[k]);
else if (k == "chat") game.chats.push(obj[k]);
+ else if (k == "chatRead") game.chatRead = Date.now();
else if (k == "delchat") game.chats = [];
+ else if (k == "playerName")
+ game.players[obj[k].idx].name = obj[k].name;
else game[k] = obj[k];
});
objectStore.put(game); //save updated data
// Retrieve (all) running local games
getRunning: function(callback) {
- dbOperation((err,db) => {
+ dbOperation((err, db) => {
let objectStore = db
.transaction("games", "readonly")
.objectStore("games");
// Retrieve completed local games
getNext: function(upperDt, callback) {
- dbOperation((err,db) => {
+ dbOperation((err, db) => {
let objectStore = db
.transaction("games", "readonly")
.objectStore("games");
});
},
- // Retrieve any game from its identifiers (locally or on server)
+ // Retrieve any game from its identifier.
// NOTE: need callback because result is obtained asynchronously
get: function(gameId, callback) {
- // Local game
- dbOperation((err,db) => {
+ dbOperation((err, db) => {
let objectStore = db.transaction("games").objectStore("games");
objectStore.get(gameId).onsuccess = function(event) {
// event.target.result is null if game not found
// Delete a game in indexedDB
remove: function(gameId, callback) {
- dbOperation((err,db) => {
+ dbOperation((err, db) => {
if (!err) {
let transaction = db.transaction("games", "readwrite");
transaction.oncomplete = function() {
}
});
}
+
};