ul
li.
Pawns can jump two squares only from their initial rank, and only once in
- the game: a checkered pawn returning on the pawns' start rank cannot jump.
- However:
- li.
- A pawn captured on its starting square (thus becoming "checkered") keeps
- the right to advance two squares.
+ the game. A checkered pawn keeps this right if the starting pawn
+ did not use it.
li.
Checkered pawns cannot capture en passant, because while the pawn was
"passing" they were of the same color.