import { getRandString } from "./utils/alea";
import params from "./parameters"; //for socket connection
+// Global store: see https://medium.com/fullstackio/managing-state-in-vue-js-23a0352b1c87
export const store =
{
state: {
settings: {},
lang: "",
},
- initialize() {
+ socketCloseListener: null,
+ initialize(page) {
ajax("/variants", "GET", res => { this.state.variants = res.variantArray; });
+ let mysid = localStorage["mysid"];
+ if (!mysid)
+ {
+ mysid = getRandString();
+ localStorage["mysid"] = mysid; //done only once (unless user clear browser data)
+ }
+ // Quick user setup using local storage:
this.state.user = {
- // id and name could be undefined
- id: localStorage["myuid"],
- name: localStorage["myname"],
+ id: localStorage["myid"] || 0,
+ name: localStorage["myname"] || "", //"" for "anonymous"
+ email: "", //unknown yet
+ notify: false, //email notifications
+ sid: mysid,
};
- // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
- const mysid = localStorage["mysid"] || getRandString();
- this.state.conn = new WebSocket(params.socketUrl + "/?sid=" + mysid);
- // Settings initialized with values from localStorage
- this.state.settings = {
- bcolor: localStorage["bcolor"] || "lichess",
- sound: parseInt(localStorage["sound"]) || 2,
- hints: parseInt(localStorage["hints"]) || 1,
- coords: !!eval(localStorage["coords"]),
- highlight: !!eval(localStorage["highlight"]),
- sqSize: parseInt(localStorage["sqSize"]),
- };
- const socketCloseListener = () => {
- this.state.conn = new WebSocket(params.socketUrl + "/?sid=" + mysid);
- }
- this.state.conn.onclose = socketCloseListener;
+ // Slow verification through the server:
+ // NOTE: still superficial identity usurpation possible, but difficult.
+ ajax("/whoami", "GET", res => {
+ this.state.user.id = res.id;
+ this.state.user.name = res.name;
+ this.state.user.email = res.email;
+ this.state.user.notify = res.notify;
+ });
const supportedLangs = ["en","es","fr"];
this.state.lang = localStorage["lang"] ||
- supportedLangs.includes(navigator.language)
+ (supportedLangs.includes(navigator.language)
? navigator.language
- : "en";
+ : "en");
this.setTranslations();
+ // Initialize connection (even if the current page doesn't need it)
+ this.state.conn = new WebSocket(params.socketUrl + "/?sid=" + mysid +
+ "&page=" + encodeURIComponent(page));
+ // Settings initialized with values from localStorage
+ this.state.settings = {
+ bcolor: localStorage.getItem("bcolor") || "lichess",
+ sound: parseInt(localStorage.getItem("sound")) || 1,
+ hints: localStorage.getItem("hints") == "true",
+ highlight: localStorage.getItem("highlight") == "true",
+ };
+ this.socketCloseListener = () => {
+ // Next line may fail at first, but should retry and eventually success (TODO?)
+ this.state.conn = new WebSocket(params.socketUrl + "/?sid=" + mysid +
+ "&page=" + encodeURIComponent(page));
+ };
+ this.state.conn.onclose = this.socketCloseListener;
+ },
+ updateSetting: function(propName, value) {
+ this.state.settings[propName] = value;
+ localStorage.setItem(propName, value);
},
setTranslations: async function() {
// Import translations from "./translations/$lang.js"