import Vue from "vue";
import App from "./App.vue";
import router from "./router";
-import params from "./parameters"; //for socket connection
-import { ajax } from "./utils/ajax";
-import { util } from "./utils/misc";
+import { store } from "./store";
Vue.config.productionTip = false;
render: function(h) {
return h(App);
},
-// watch: {
-// $lang: async function(newLang) {
-// // Fill modalWelcome, and import translations from "./translations/$lang.js"
-// document.getElementById("modalWelcome").innerHTML =
-// require("raw-loader!pug-plain-loader!./modals/welcome/" + newLang + ".pug");
-// const tModule = await import("./translations/" + newLang + ".js");
-// Vue.prototype.$tr = tModule.translations;
-// //console.log(tModule.translations);
-// },
-// $route: function(newRoute) {
-// //console.log(this.$route.params);
-// console.log("navig to " + newRoute);
-// //TODO: conn.send("enter", newRoute)
-// },
-// },
- created: function() {
- const supportedLangs = ["en","es","fr"];
- Vue.prototype.$lang = localStorage["lang"] ||
- supportedLangs.includes(navigator.language)
- ? navigator.language
- : "en";
- Vue.prototype.$variants = []; //avoid runtime error
- ajax("/variants", "GET", res => { Vue.prototype.$variants = res.variantArray; });
- Vue.prototype.$tr = {}; //to avoid a compiler error
- Vue.prototype.$user = {}; //TODO: from storage
- // TODO: if there is a socket ID in localStorage, it means a live game was interrupted (and should resume)
- const myid = localStorage["myid"] || util.getRandString();
- // NOTE: in this version, we don't say on which page we are, yet
- // ==> we'll say "enter/leave" page XY (in fact juste "enter", seemingly)
- Vue.prototype.$conn = new WebSocket(params.socketUrl + "/?sid=" + myid);
- // Settings initialized with values from localStorage
- Vue.prototype.$settings = {
- bcolor: localStorage["bcolor"] || "lichess",
- sound: parseInt(localStorage["sound"]) || 2,
- hints: parseInt(localStorage["hints"]) || 1,
- coords: !!eval(localStorage["coords"]),
- highlight: !!eval(localStorage["highlight"]),
- sqSize: parseInt(localStorage["sqSize"]),
- };
- const socketCloseListener = () => {
- Vue.prototype.$conn = new WebSocket(params.socketUrl + "/?sid=" + myid);
- }
- Vue.prototype.$conn.onclose = socketCloseListener;
- //TODO: si une partie en cours dans storage, rediriger vers cette partie
- //(à condition que l'URL n'y corresponde pas déjà !)
- // TODO: à l'arrivée sur le site : set peerID (un identifiant unique
- // en tout cas...) si pas trouvé dans localStorage "myid"
- // (l'identifiant de l'utilisateur si connecté)
-// if (!!localStorage["variant"])
-// location.hash = "#game?id=" + localStorage["gameId"];
- },
- // Later, for icons (if using feather):
-// mounted: function() {
-// feather.replace();
-// },
+ created: function() {
+ // Several interactions on clicks on elements:
+ window.doClick = elemId => {
+ document.getElementById(elemId).click();
+ };
+ // Esc key can close modals:
+ document.addEventListener("keydown", e => {
+ if (e.code === "Escape") {
+ let modalBoxes = document.querySelectorAll("[id^='modal']");
+ modalBoxes.forEach(m => {
+ if (
+ m.checked &&
+ !["modalAccept","modalConfirm"].includes(m.id)
+ ) {
+ m.checked = false;
+ }
+ });
+ }
+ });
+ store.initialize();
+ }
}).$mount("#app");
-
-// TODO: get rules, dynamic import
-// Load a rules page (AJAX)
-// router.get("/rules/:vname([a-zA-Z0-9]+)", access.ajax, (req,res) => {
-// const lang = selectLanguage(req, res);
-// res.render("rules/" + req.params["vname"] + "/" + lang);
-// });
-//
-// board2, 3, 4 automatiquement, mais rules separement (les 3 pour une)
-// game : aussi systématique
-// problems: on-demand
-//
-// See https://router.vuejs.org/guide/essentials/dynamic-matching.html#reacting-to-params-changes
-// created: function() {
-// window.onhashchange = this.setDisplay;
-// },
-//});