<template lang="pug">
div
input#modalSettings.modal(type="checkbox")
- div(role="dialog" data-checkbox="modalSettings"
- aria-labelledby="settingsTitle")
- .card.smallpad(@change="updateSettings")
+ div#settingsDiv(
+ role="dialog"
+ data-checkbox="modalSettings"
+ )
+ .card
label.modal-close(for="modalSettings")
- h3#settingsTitle.section {{ st.tr["Preferences"] }}
- fieldset
- label(for="setSqSize")
- | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
- input#setSqSize(type="number" v-model="st.settings.sqSize")
- fieldset
- label(for="selectHints") {{ st.tr["Show move hints?"] }}
- select#setHints(v-model="st.settings.hints")
- option(value="0") {{ st.tr["None"] }}
- option(value="1") {{ st.tr["Moves from a square"] }}
- option(value="2") {{ st.tr["Pieces which can move"] }}
- fieldset
- label(for="setHighlight")
- | {{ st.tr["Highlight squares? (Last move & checks)"] }}
- input#setHighlight(type="checkbox" v-model="st.settings.highlight")
- fieldset
- label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
- input#setCoords(type="checkbox" v-model="st.settings.coords")
- fieldset
- label(for="selectColor") {{ st.tr["Board colors"] }}
- select#setBcolor(v-model="st.settings.bcolor")
- option(value="lichess") {{ st.tr["brown"] }}
- option(value="chesscom") {{ st.tr["green"] }}
- option(value="chesstempo") {{ st.tr["blue"] }}
- fieldset
- label(for="selectSound") {{ st.tr["Play sounds?"] }}
- select#setSound(v-model="st.settings.sound")
- option(value="0") {{ st.tr["None"] }}
- option(value="1") {{ st.tr["New game"] }}
- option(value="2") {{ st.tr["All"] }}
- fieldset
- .slidecontainer
- input#myRange.slider(type="range" min="0" max="100" value="50"
- @input="adjustBoard")
+ -
+ var langName = {
+ "en": "English",
+ "es": "Español",
+ "fr": "Français",
+ };
+ fieldset(@change="setLanguage($event)")
+ label(for="langSelect")
+ | {{ st.tr["Language"] }}
+ select#langSelect
+ each language,langCode in langName
+ option(value=langCode)
+ =language
+ #flagContainer
+ img(
+ v-if="!!st.lang"
+ :src="flagImage"
+ )
+ div(@change="updateSettings($event)")
+ fieldset
+ label(for="setHints") {{ st.tr["Show possible moves"] }}
+ input#setHints(
+ type="checkbox"
+ v-model="st.settings.hints"
+ )
+ fieldset
+ label(for="setHighlight")
+ | {{ st.tr["Highlight last move"] }}
+ input#setHighlight(
+ type="checkbox"
+ v-model="st.settings.highlight"
+ )
+ fieldset
+ label(for="setBcolor") {{ st.tr["Board colors"] }}
+ select#setBcolor(v-model="st.settings.bcolor")
+ option(value="lichess") {{ st.tr["brown"] }}
+ option(value="chesscom") {{ st.tr["green"] }}
+ option(value="chesstempo") {{ st.tr["blue"] }}
+ fieldset
+ label(for="setSound")
+ | {{ st.tr["Sound alert at game start"] }}
+ input#setSound(
+ type="checkbox"
+ v-model="st.settings.sound"
+ )
+ fieldset
+ label(for="setGotonext")
+ | {{ st.tr["Show next game after a move"] }}
+ input#setGotonext(
+ type="checkbox"
+ v-model="st.settings.gotonext"
+ )
+ fieldset
+ label(for="setRandomness") {{ st.tr["Randomness"] }}
+ select#setRandomness(v-model="st.settings.randomness")
+ option(value="0") {{ st.tr["Deterministic"] }}
+ option(value="1") {{ st.tr["Symmetric random"] }}
+ option(value="2") {{ st.tr["Asymmetric random"] }}
</template>
<script>
import { store } from "@/store.js";
+import { processModalClick } from "@/utils/modalClick.js";
export default {
name: "my-settings",
data: function() {
return {
- st: store.state,
+ st: store.state
};
},
mounted: function() {
- const boardSize = localStorage.getItem("boardSize");
- if (!!boardSize)
- document.getElementById("myRange").value = Math.floor(boardSize / 10);
- // timeout to avoid calling too many time the adjust method
- let timeoutLaunched = false;
- window.addEventListener("resize", (e) => {
- if (!timeoutLaunched)
- {
- timeoutLaunched = true;
- setTimeout( () => {
- this.adjustBoard();
- timeoutLaunched = false;
- }, 500);
- }
+ document.getElementById("settingsDiv")
+ .addEventListener("click", processModalClick);
+ // NOTE: better style would be in pug directly, but how?
+ document.querySelectorAll("#langSelect > option").forEach(opt => {
+ if (opt.value == this.st.lang) opt.selected = true;
});
},
- methods: {
- updateSettings: function(event) {
- const propName =
- event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
- localStorage[propName] = ["highlight","coords"].includes(propName)
- ? event.target.checked
- : event.target.value;
- },
- adjustBoard: function() {
- const boardContainer = document.getElementById("boardContainer");
- if (!boardContainer)
- return; //no board on page
- const k = document.getElementById("myRange").value;
- const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
- const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
- // Value of 0 is board min size; 100 is window.width [- movesWidth]
- const boardSize = minBoardWidth +
- k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
- localStorage.setItem("boardSize", boardSize);
- boardContainer.style.width = boardSize + "px";
- document.getElementById("gameContainer").style.width =
- (boardSize + movesWidth) + "px";
+ computed: {
+ flagImage: function() {
+ return `/images/flags/${this.st.lang}.svg`;
+ }
+ },
+ methods: {
+ setLanguage: function(e) {
+ localStorage["lang"] = e.target.value;
+ store.setLanguage(e.target.value);
},
- },
+ updateSettings: function(event) {
+ const propName = event.target.id
+ .substr(3)
+ .replace(/^\w/, c => c.toLowerCase());
+ const value = ["bcolor","randomness"].includes(propName)
+ ? event.target.value
+ : event.target.checked;
+ store.updateSetting(propName, value);
+ }
+ }
};
</script>
+
+<style lang="sass" scoped>
+[type="checkbox"].modal+div .card
+ max-width: 520px
+ max-height: 100%
+#flagContainer
+ display: inline-block
+ height: 100%
+ & > img
+ vertical-align: middle
+ padding: 0 0 0 10px
+ width: 36px
+ height: 27px
+</style>