aria-labelledby="settingsTitle")
.card.smallpad(@change="updateSettings")
label.modal-close(for="modalSettings")
- h3#settingsTitle.section {{ st.tr["Preferences"] }}
fieldset
- label(for="setSqSize")
- | {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
- input#setSqSize(type="number" v-model="st.settings.sqSize")
- fieldset
- label(for="selectHints") {{ st.tr["Show move hints?"] }}
- select#setHints(v-model="st.settings.hints")
- option(value="0") {{ st.tr["None"] }}
- option(value="1") {{ st.tr["Moves from a square"] }}
- option(value="2") {{ st.tr["Pieces which can move"] }}
+ label(for="setHints") {{ st.tr["Show possible moves?"] }}
+ input#setHints(type="checkbox" v-model="st.settings.hints")
fieldset
label(for="setHighlight")
- | {{ st.tr["Highlight squares? (Last move & checks)"] }}
+ | {{ st.tr["Highlight last move and checks?"] }}
input#setHighlight(type="checkbox" v-model="st.settings.highlight")
fieldset
- label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
- input#setCoords(type="checkbox" v-model="st.settings.coords")
- fieldset
- label(for="selectColor") {{ st.tr["Board colors"] }}
+ label(for="setBcolor") {{ st.tr["Board colors"] }}
select#setBcolor(v-model="st.settings.bcolor")
option(value="lichess") {{ st.tr["brown"] }}
option(value="chesscom") {{ st.tr["green"] }}
option(value="chesstempo") {{ st.tr["blue"] }}
fieldset
- label(for="selectSound") {{ st.tr["Play sounds?"] }}
+ label(for="setSound") {{ st.tr["Play sounds?"] }}
select#setSound(v-model="st.settings.sound")
option(value="0") {{ st.tr["None"] }}
option(value="1") {{ st.tr["New game"] }}
option(value="2") {{ st.tr["All"] }}
- fieldset
- .slidecontainer
- input#myRange.slider(type="range" min="0" max="100" value="50"
- @input="adjustBoard")
</template>
<script>
st: store.state,
};
},
- mounted: function() {
- const boardSize = localStorage.getItem("boardSize");
- if (!!boardSize)
- document.getElementById("myRange").value = Math.floor(boardSize / 10);
- // timeout to avoid calling too many time the adjust method
- let timeoutLaunched = false;
- window.addEventListener("resize", (e) => {
- if (!timeoutLaunched)
- {
- timeoutLaunched = true;
- setTimeout( () => {
- this.adjustBoard();
- timeoutLaunched = false;
- }, 500);
- }
- });
- },
methods: {
updateSettings: function(event) {
const propName =
event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
- localStorage[propName] = ["highlight","coords"].includes(propName)
- ? event.target.checked
- : event.target.value;
- },
- adjustBoard: function() {
- const boardContainer = document.getElementById("boardContainer");
- if (!boardContainer)
- return; //no board on page
- const k = document.getElementById("myRange").value;
- const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
- const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
- // Value of 0 is board min size; 100 is window.width [- movesWidth]
- const boardSize = minBoardWidth +
- k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
- localStorage.setItem("boardSize", boardSize);
- boardContainer.style.width = boardSize + "px";
- document.getElementById("gameContainer").style.width =
- (boardSize + movesWidth) + "px";
+ let value = (["bcolor","sound"].includes(propName)
+ ? event.target.value
+ : event.target.checked);
+ if (propName == "sound")
+ value = parseInt(value);
+ store.updateSetting(propName, value);
},
},
};