<template lang="pug">
div
+ input#modalAdjust.modal(type="checkbox")
+ div#adjuster(
+ role="dialog"
+ data-checkbox="modalAdjust"
+ )
+ .card.text-center
+ label.modal-close(for="modalAdjust")
+ label(for="boardSize") {{ st.tr["Board size"] }}
+ input#boardSize.slider(
+ type="range"
+ min="0"
+ max="100"
+ value="50"
+ @input="adjustBoard()"
+ )
+ #aboveMoves
+ // NOTE: variants pages already have a "Rules" link on top
+ span#rulesBtn(
+ v-if="!$route.path.match('/variants/')"
+ @click="$emit('showrules')"
+ )
+ | {{ st.tr["Rules"] }}
+ button.tooltip(
+ onClick="window.doClick('modalAdjust')"
+ :aria-label="st.tr['Resize board']"
+ )
+ img.inline(src="/images/icons/resize.svg")
+ button.tooltip(
+ v-if="canAnalyze"
+ @click="$emit('analyze')"
+ :aria-label="st.tr['Analyse']"
+ )
+ img.inline(src="/images/icons/analyse.svg")
+ #downloadDiv(v-if="canDownload")
+ a#download(href="#")
+ button.tooltip(
+ @click="$emit('download')"
+ :aria-label="st.tr['Download'] + ' PGN'"
+ )
+ img.inline(src="/images/icons/download.svg")
#scoreInfo(v-if="score!='*'")
- p {{ score }}
- p {{ message }}
- .moves-list
+ span.score {{ score }}
+ span.score-msg {{ st.tr[message] }}
+ .moves-list(v-if="!['none','highlight'].includes(show)")
.tr(v-for="moveIdx in evenNumbers")
.td {{ firstNum + moveIdx / 2 + 1 }}
.td(v-if="moveIdx < moves.length-1 || show == 'all'"
@click="() => gotoMove(moveIdx+1)"
)
| {{ notation(moves[moveIdx+1]) }}
- // Else: just add an empty cell
- //.td(v-else)
</template>
<script>
import { store } from "@/store";
import { getFullNotation } from "@/utils/notation";
+import { processModalClick } from "@/utils/modalClick";
export default {
name: "my-move-list",
- props: ["moves", "show", "cursor", "score", "message", "firstNum"],
+ props: [
+ "moves", "show", "canAnalyze", "canDownload",
+ "cursor", "score", "message", "firstNum"],
+ data: function() {
+ return {
+ st: store.state
+ };
+ },
+ mounted: function() {
+ document.getElementById("adjuster")
+ .addEventListener("click", processModalClick);
+ if ("ontouchstart" in window) {
+ // Disable tooltips on smartphones:
+ document.querySelectorAll("#aboveMoves .tooltip").forEach(elt => {
+ elt.classList.remove("tooltip");
+ });
+ }
+ // Take full width on small screens:
+ let boardSize = parseInt(localStorage.getItem("boardSize"));
+ if (!boardSize) {
+ boardSize =
+ window.innerWidth >= 768
+ ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
+ : window.innerWidth;
+ }
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ document.getElementById("boardContainer").style.width = boardSize + "px";
+ let gameContainer = document.getElementById("gameContainer");
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ document.getElementById("boardSize").value =
+ (boardSize * 100) / (window.innerWidth - movesWidth);
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.adjustBoard();
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
watch: {
cursor: function(newCursor) {
if (window.innerWidth <= 767) return; //scrolling would hide chessboard
// $nextTick to wait for table > tr to be rendered
this.$nextTick(() => {
let curMove = document.querySelector(".td.highlight-lm");
- if (curMove) {
+ if (!curMove && this.moves.length > 0)
+ // Cursor is before game beginning, and some moves were made:
+ curMove = document.querySelector(".moves-list > .tr:first-child > .td");
+ if (!!curMove) {
curMove.scrollIntoView({
behavior: "auto",
block: "nearest"
},
gotoMove: function(index) {
this.$emit("goto-move", index);
+ },
+ adjustBoard: function() {
+ const boardContainer = document.getElementById("boardContainer");
+ if (!boardContainer) return; //no board on page
+ const k = document.getElementById("boardSize").value;
+ const movesWidth = window.innerWidth >= 768 ? 280 : 0;
+ const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
+ // Value of 0 is board min size; 100 is window.width [- movesWidth]
+ const boardSize =
+ minBoardWidth +
+ (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
+ localStorage.setItem("boardSize", boardSize);
+ boardContainer.style.width = boardSize + "px";
+ document.getElementById("gameContainer").style.width =
+ boardSize + movesWidth + "px";
}
}
};
<style lang="sass" scoped>
.moves-list
+ user-select: none
cursor: pointer
min-height: 1px
max-height: 500px
border-bottom: 1px solid lightgrey
& > .td
float: left
- padding: 2% 0 2% 1%
+ padding: 2% 0 2% 2%
&:first-child
color: grey
- width: 15%
+ width: 13%
&:not(first-child)
- width: 41%
+ width: 40.5%
@media screen and (max-width: 767px)
.moves-list
.td.highlight-lm
background-color: plum
+
+#boardSizeBtnContainer
+ width: 100%
+ text-align: center
+
+[type="checkbox"]#modalAdjust+div .card
+ padding: 5px
+
+img.inline
+ height: 24px
+ @media screen and (max-width: 767px)
+ height: 18px
+
+#scoreInfo
+ margin: 10px 0
+ @media screen and (max-width: 767px)
+ margin: 5px 0
+
+span.score
+ display: inline-block
+ margin-left: 10px
+ font-weight: bold
+
+span.score-msg
+ display: inline-block
+ margin-left: 10px
+ font-style: italic
+
+#downloadDiv
+ display: inline-block
+ margin: 0
+
+span#rulesBtn
+ cursor: pointer
+ display: inline-block
+ margin: 0 10px
+ font-weight: bold
+
+button
+ margin: 0
+
+#aboveMoves button
+ padding-bottom: 5px
</style>