)
| {{ st.tr["Rules"] }}
button(
- :class="btnTooltipClass"
+ :class="btnTooltipClass()"
onClick="window.doClick('modalAdjust')"
:aria-label="st.tr['Resize board']"
)
img.inline(src="/images/icons/resize.svg")
button#analyzeBtn(
v-if="canAnalyze"
- :class="btnTooltipClass"
+ :class="btnTooltipClass()"
@click="$emit('analyze')"
:aria-label="st.tr['Analyse']"
)
#downloadDiv(v-if="canDownload")
a#download(href="#")
button(
- :class="btnTooltipClass"
+ :class="btnTooltipClass()"
@click="$emit('download')"
:aria-label="st.tr['Download'] + ' PGN'"
)
#scoreInfo(v-if="score!='*'")
span.score {{ score }}
span.score-msg {{ st.tr[message] }}
- .moves-list(v-if="!['none','highlight'].includes(show)")
+ .moves-list
.tr(v-for="moveIdx in evenNumbers")
.td {{ firstNum + moveIdx / 2 }}
- .td(v-if="moveIdx < moves.length-1 || show == 'all'"
+ .td(
:class="{'highlight-lm': cursor == moveIdx}"
@click="() => gotoMove(moveIdx)"
)
- | {{ notation(moves[moveIdx]) }}
+ | {{ notation(moveIdx) }}
.td(
v-if="moveIdx < moves.length-1"
- :class="{'highlight-lm': highlightBlackmove(moveIdx+1)}"
+ :class="{'highlight-lm': cursor == moveIdx+1}"
@click="() => gotoMove(moveIdx+1)"
)
- | {{ notation(moves[moveIdx + 1]) }}
+ | {{ notation(moveIdx + 1) }}
</template>
<script>
gameContainer.style.width = boardSize + movesWidth + "px";
document.getElementById("boardSize").value =
(boardSize * 100) / (window.innerWidth - movesWidth);
- // timeout to avoid calling too many time the adjust method
- let timeoutLaunched = false;
- window.addEventListener("resize", () => {
- if (!timeoutLaunched) {
- timeoutLaunched = true;
- this.adjustBoard();
- setTimeout(() => { timeoutLaunched = false; }, 500);
- }
- });
+ window.addEventListener("resize", this.adjustBoard);
+ },
+ beforeDestroy: function() {
+ window.removeEventListener("resize", this.adjustBoard);
},
watch: {
cursor: function(newCursor) {
}
},
methods: {
- notation: function(move) {
- return getFullNotation(move);
- },
- highlightBlackmove: function(moveIdx) {
- return (
- this.cursor == moveIdx ||
+ notation: function(moveIdx) {
+ const move = this.moves[moveIdx];
+ if (this.score != "*") return getFullNotation(move);
+ if (
+ ['none','highlight'].includes(this.show) ||
(
- // If display by rows, hightlight last black move while the white
- // move is being played:
this.show == "byrow" &&
- this.cursor == moveIdx + 1 &&
- // ...except if cursor is behind in the game:
- this.cursor == this.moves.length - 1
+ moveIdx == this.moves.length-1 &&
+ moveIdx % 2 == 0
)
- );
+ ) {
+ return "?";
+ }
+ return getFullNotation(move);
},
btnTooltipClass: function() {
return { tooltip: !("ontouchstart" in window) };
},
gotoMove: function(index) {
- this.$emit("goto-move", index);
+ // Goto move except if click on current move:
+ if (this.cursor != index) this.$emit("goto-move", index);
},
adjustBoard: function() {
const boardContainer = document.getElementById("boardContainer");
if (!boardContainer) return; //no board on page
- let arrows = document.getElementById("arrowCanvas");
- // TODO: arrows on board don't scale
- if (!!arrows) this.$emit("reset-arrows");
const k = document.getElementById("boardSize").value;
const movesWidth = window.innerWidth >= 768 ? 280 : 0;
const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
boardContainer.style.width = boardSize + "px";
document.getElementById("gameContainer").style.width =
boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
}
}
};
button
margin: 0
&.active
- background-color: #50E99A
+ background-color: #48C9B0
#aboveMoves button
padding-bottom: 5px