<template lang="pug">
div
- table
+ table.game-list(v-if="games.length > 0")
thead
tr
th {{ st.tr["Variant"] }}
th {{ st.tr["Result"] }}
tbody
tr(
- v-for="g in sortedGames"
+ v-for="g in sortedGames()"
@click="$emit('show-game',g)"
- :class="{'my-turn': g.myTurn}"
+ :class="{'my-turn': !!g.myTurn}"
)
td {{ g.vname }}
td {{ player_s(g) }}
@click="deleteGame(g,$event)"
)
| {{ g.score }}
+ p(v-else)
+ | {{ st.tr["No games found :( Send a challenge!"] }}
</template>
<script>
import { store } from "@/store";
import { GameStorage } from "@/utils/gameStorage";
+import { ImportgameStorage } from "@/utils/importgameStorage";
+import { ajax } from "@/utils/ajax";
export default {
name: "my-game-list",
props: ["games", "showBoth"],
data: function() {
return {
st: store.state,
- showCadence: true
+ deleted: {}, //mark deleted games
+ showCadence: window.innerWidth >= 425 //TODO: arbitrary value
};
},
mounted: function() {
if (!timeoutLaunched) {
timeoutLaunched = true;
setTimeout(() => {
- this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
+ this.showCadence = window.innerWidth >= 425;
timeoutLaunched = false;
}, 500);
}
});
},
- computed: {
- sortedGames: function() {
- // Show in order: games where it's my turn, my running games, my games, other games
- let minCreated = Number.MAX_SAFE_INTEGER;
- let maxCreated = 0;
- let augmentedGames = this.games.map(g => {
- let priority = 0;
- let myColor = undefined;
- if (
- g.players.some(
- p => p.uid == this.st.user.id || p.sid == this.st.user.sid
- )
- ) {
- priority++;
- myColor =
- g.players[0].uid == this.st.user.id ||
- g.players[0].sid == this.st.user.sid
- ? "w"
- : "b";
- if (g.score == "*") {
- priority++;
- // I play in this game, so g.fen will be defined
- // NOTE: this is a fragile way to detect turn,
- // but since V isn't defined let's do that for now. (TODO:)
- //if (V.ParseFen(g.fen).turn == myColor)
- if (g.fen.match(" " + myColor + " ")) priority++;
- }
- }
- if (g.created < minCreated) minCreated = g.created;
- if (g.created > maxCreated) maxCreated = g.created;
- return Object.assign({}, g, {
- priority: priority,
- myTurn: priority == 3,
- myColor: myColor
- });
- });
- const deltaCreated = maxCreated - minCreated;
- return augmentedGames.sort((g1, g2) => {
- return (
- g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
- );
- });
- }
- },
methods: {
player_s: function(g) {
if (this.showBoth)
);
if (
this.st.user.sid == g.players[0].sid ||
- this.st.user.id == g.players[0].uid
- )
+ this.st.user.id == g.players[0].id
+ ) {
return g.players[1].name || "@nonymous";
+ }
return g.players[0].name || "@nonymous";
},
+ sortedGames: function() {
+ // Show in order: it's my turn, running games, completed games
+ let minCreated = Number.MAX_SAFE_INTEGER;
+ let maxCreated = 0;
+ let remGames = this.games.filter(g => !this.deleted[g.id]);
+ remGames.forEach(g => {
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ g.priority = 0;
+ if (g.score == "*") {
+ g.priority++;
+ if (!!g.myColor) g.priority++;
+ if (!!g.myTurn) g.priority++;
+ }
+ });
+ const deltaCreated = maxCreated - minCreated;
+ return remGames.sort((g1, g2) => {
+ return (
+ g2.priority - g1.priority +
+ // Modulate with creation time (value in ]0,1[)
+ (g2.created - g1.created) / (deltaCreated + 1)
+ );
+ });
+ },
scoreClass: function(g) {
if (g.score == "*" || !g.myColor) return {};
// Ok it's my finished game: determine if I won, drew or lost.
return res;
},
deleteGame: function(game, e) {
- if (game.score != "*") {
- if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
+ if (
+ // My game ?
+ game.players.some(p =>
+ p.sid == this.st.user.sid || p.id == this.st.user.id
+ )
+ ) {
+ const message =
+ game.score != "*"
+ ? "Remove game?"
+ : "Abort and remove game?";
+ if (confirm(this.st.tr[message])) {
+ const afterDelete = () => {
+ if (game.score == "*" && game.type != "import")
+ this.$emit("abortgame", game);
+ this.$set(this.deleted, game.id, true);
+ };
+ if (game.type == "live")
+ // Effectively remove game:
+ GameStorage.remove(game.id, afterDelete);
+ else if (game.type == "import")
+ ImportgameStorage.remove(game.id, afterDelete);
+ else {
+ const mySide =
+ game.players[0].id == this.st.user.id
+ ? "White"
+ : "Black";
+ game["deletedBy" + mySide] = true;
+ // Mark the game for deletion on server
+ // If both people mark it, it is deleted
+ ajax(
+ "/games",
+ "PUT",
+ {
+ data: {
+ gid: game.id,
+ newObj: { removeFlag: true }
+ },
+ success: afterDelete
+ }
+ );
+ }
+ }
e.stopPropagation();
}
}
</script>
<style lang="sass" scoped>
+p
+ text-align: center
+ font-weight: bold
+
// NOTE: the style applied to <tr> element doesn't work
tr.my-turn > td
background-color: #fcd785