<template lang="pug">
div
- table
+ table.game-list(v-if="games.length > 0")
thead
tr
th {{ st.tr["Variant"] }}
- th {{ st.tr["White"] }}
- th {{ st.tr["Black"] }}
- th {{ st.tr["Time control"] }}
+ th {{ st.tr[showBoth ? "Players" : "Versus"] }}
+ th(v-if="showCadence") {{ st.tr["Cadence"] }}
th {{ st.tr["Result"] }}
tbody
- tr(v-for="g in sortedGames" @click="$emit('show-game',g)"
- :class="{'my-turn': g.myTurn}")
- td(data-label="Variant") {{ g.vname }}
- td(data-label="White") {{ g.players[0].name || "@nonymous" }}
- td(data-label="Black") {{ g.players[1].name || "@nonymous" }}
- td(data-label="Time control") {{ g.timeControl }}
- td(data-label="Result") {{ g.score }}
+ tr(
+ v-for="g in sortedGames()"
+ @click="$emit('show-game',g)"
+ :class="{'my-turn': !!g.myTurn}"
+ )
+ td {{ g.vname }}
+ td {{ player_s(g) }}
+ td(v-if="showCadence") {{ g.cadence }}
+ td(
+ :class="scoreClass(g)"
+ @click="deleteGame(g,$event)"
+ )
+ | {{ g.score }}
+ p(v-else)
+ | {{ st.tr["No games found :( Send a challenge!"] }}
</template>
<script>
import { store } from "@/store";
-
+import { GameStorage } from "@/utils/gameStorage";
+import { ajax } from "@/utils/ajax";
export default {
name: "my-game-list",
- props: ["games"],
+ props: ["games", "showBoth"],
data: function() {
return {
st: store.state,
+ deleted: {}, //mark deleted games
+ showCadence: window.innerWidth >= 425 //TODO: arbitrary value
};
},
- computed: {
+ mounted: function() {
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.showCadence = window.innerWidth >= 425;
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
+ methods: {
+ player_s: function(g) {
+ if (this.showBoth)
+ return (
+ (g.players[0].name || "@nonymous") +
+ " - " +
+ (g.players[1].name || "@nonymous")
+ );
+ if (
+ this.st.user.sid == g.players[0].sid ||
+ this.st.user.id == g.players[0].id
+ )
+ return g.players[1].name || "@nonymous";
+ return g.players[0].name || "@nonymous";
+ },
sortedGames: function() {
- // Show in order: games where it's my turn, my running games, my games, other games
- let augmentedGames = this.games.map(g => {
- let priority = 0;
- if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
- {
- priority++;
- if (g.score == "*")
- {
- priority++;
- const myColor = g.players[0].uid == this.st.user.id
- || g.players[0].sid == this.st.user.sid
- ? "w"
- : "b";
- // I play in this game, so g.fen will be defined
- if (!!g.fen.match(" " + myColor + " "))
- priority++;
- }
+ // Show in order: it's my turn, running games, completed games
+ let minCreated = Number.MAX_SAFE_INTEGER;
+ let maxCreated = 0;
+ let remGames = this.games.filter(g => !this.deleted[g.id]);
+ remGames.forEach(g => {
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ g.priority = 0;
+ if (g.score == "*") {
+ g.priority++;
+ if (!!g.myColor) g.priority++;
+ if (!!g.myTurn) g.priority++;
}
- return Object.assign({}, g, {priority: priority, myTurn: priority==3});
});
- return augmentedGames.sort((g1,g2) => { return g2.priority - g1.priority; });
+ const deltaCreated = maxCreated - minCreated;
+ return remGames.sort((g1, g2) => {
+ return (
+ g2.priority - g1.priority +
+ // Modulate with creation time (value in ]0,1[)
+ (g2.created - g1.created) / (deltaCreated + 1)
+ );
+ });
},
- },
+ scoreClass: function(g) {
+ if (g.score == "*" || !g.myColor) return {};
+ // Ok it's my finished game: determine if I won, drew or lost.
+ let res = {};
+ switch (g.score) {
+ case "1-0":
+ res[g.myColor == "w" ? "won" : "lost"] = true;
+ break;
+ case "0-1":
+ res[g.myColor == "b" ? "won" : "lost"] = true;
+ break;
+ case "1/2":
+ res["draw"] = true;
+ break;
+ // default case: "?" for unknown finished
+ default:
+ res["unknown"] = true;
+ }
+ return res;
+ },
+ deleteGame: function(game, e) {
+ if (
+ // My game ?
+ game.players.some(p =>
+ p.sid == this.st.user.sid || p.id == this.st.user.id
+ )
+ ) {
+ const message =
+ game.score != "*"
+ ? "Remove game?"
+ : "Abort and remove game?";
+ if (confirm(this.st.tr[message])) {
+ const afterDelete = () => {
+ if (game.score == "*") this.$emit("abortgame", game);
+ this.$set(this.deleted, game.id, true);
+ };
+ if (game.type == "live")
+ // Effectively remove game:
+ GameStorage.remove(game.id, afterDelete);
+ else {
+ const mySide =
+ game.players[0].id == this.st.user.id
+ ? "White"
+ : "Black";
+ game["deletedBy" + mySide] = true;
+ // Mark the game for deletion on server
+ // If both people mark it, it is deleted
+ ajax(
+ "/games",
+ "PUT",
+ {
+ data: {
+ gid: game.id,
+ newObj: { removeFlag: true }
+ },
+ success: afterDelete
+ }
+ );
+ }
+ }
+ e.stopPropagation();
+ }
+ }
+ }
};
</script>
<style lang="sass" scoped>
-// TODO: understand why the style applied to <tr> element doesn't work
+p
+ text-align: center
+ font-weight: bold
+
+// NOTE: the style applied to <tr> element doesn't work
tr.my-turn > td
background-color: #fcd785
+
+tr
+ td.lost
+ background-color: #f5b7b1
+ td.won
+ background-color: lightgreen
+ td.draw
+ background-color: lightblue
+ td.unknown
+ background-color: lightgrey
</style>