<template lang="pug">
-table
- tr
- th Variant
- th White
- th Black
- th Time control
- th(v-if="showResult") Result
- // TODO: show my games first (st.user.id or sid)
- tr(v-for="g in games" @click="$emit('show-game',g)")
- td {{ g.vname }}
- td {{ g.players[0].name || "@nonymous" }}
- td {{ g.players[1].name || "@nonymous" }}
- td {{ g.timeControl }}
- td(v-if="showResult") {{ g.score }}
+div
+ table.game-list
+ thead
+ tr
+ th {{ st.tr["Variant"] }}
+ th {{ st.tr[showBoth ? "Players" : "Versus"] }}
+ th(v-if="showCadence") {{ st.tr["Cadence"] }}
+ th {{ st.tr["Result"] }}
+ tbody
+ tr(
+ v-for="g in sortedGames"
+ @click="$emit('show-game',g)"
+ :class="{'my-turn': g.myTurn}"
+ )
+ td {{ g.vname }}
+ td {{ player_s(g) }}
+ td(v-if="showCadence") {{ g.cadence }}
+ td(
+ :class="scoreClass(g)"
+ @click="deleteGame(g,$event)"
+ )
+ | {{ g.score }}
</template>
<script>
+import { store } from "@/store";
+import { GameStorage } from "@/utils/gameStorage";
export default {
name: "my-game-list",
- props: ["games"],
- computed: {
- showResult: function() {
- return this.games.some(g => g.score != "*");
- },
- },
+ props: ["games", "showBoth"],
+ data: function() {
+ return {
+ st: store.state,
+ deleted: {}, //mark deleted games
+ showCadence: window.innerWidth >= 425 //TODO: arbitrary value
+ };
+ },
+ mounted: function() {
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.showCadence = window.innerWidth >= 425;
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
+ computed: {
+ sortedGames: function() {
+ // Show in order: games where it's my turn, my running games, my games, other games
+ let minCreated = Number.MAX_SAFE_INTEGER;
+ let maxCreated = 0;
+ let augmentedGames = this.games
+ .filter(g => !this.deleted[g.id])
+ .map(g => {
+ let priority = 0;
+ let myColor = undefined;
+ if (
+ g.players.some(
+ p => p.uid == this.st.user.id || p.sid == this.st.user.sid
+ )
+ ) {
+ priority++;
+ myColor =
+ g.players[0].uid == this.st.user.id ||
+ g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ if (g.score == "*") {
+ priority++;
+ // I play in this game, so g.fen will be defined
+ // NOTE: this is a fragile way to detect turn,
+ // but since V isn't defined let's do that for now. (TODO:)
+ //if (V.ParseFen(g.fen).turn == myColor)
+ if (g.fen.match(" " + myColor + " ")) priority++;
+ }
+ }
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ return Object.assign({}, g, {
+ priority: priority,
+ myTurn: priority == 3,
+ myColor: myColor
+ });
+ });
+ const deltaCreated = maxCreated - minCreated;
+ return augmentedGames.sort((g1, g2) => {
+ return (
+ g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
+ );
+ });
+ }
+ },
+ methods: {
+ player_s: function(g) {
+ if (this.showBoth)
+ return (
+ (g.players[0].name || "@nonymous") +
+ " - " +
+ (g.players[1].name || "@nonymous")
+ );
+ if (
+ this.st.user.sid == g.players[0].sid ||
+ this.st.user.id == g.players[0].uid
+ )
+ return g.players[1].name || "@nonymous";
+ return g.players[0].name || "@nonymous";
+ },
+ scoreClass: function(g) {
+ if (g.score == "*" || !g.myColor) return {};
+ // Ok it's my finished game: determine if I won, drew or lost.
+ let res = {};
+ switch (g.score) {
+ case "1-0":
+ res[g.myColor == "w" ? "won" : "lost"] = true;
+ break;
+ case "0-1":
+ res[g.myColor == "b" ? "won" : "lost"] = true;
+ break;
+ case "1/2":
+ res["draw"] = true;
+ break;
+ // default case: "?" for unknown finished
+ default:
+ res["unknown"] = true;
+ }
+ return res;
+ },
+ deleteGame: function(game, e) {
+ if (game.score != "*") {
+ if (confirm(this.st.tr["Remove game?"])) {
+ GameStorage.remove(
+ game.id,
+ () => {
+ this.$set(this.deleted, game.id, true);
+ }
+ );
+ }
+ e.stopPropagation();
+ }
+ }
+ }
};
</script>
+
+<style lang="sass" scoped>
+// NOTE: the style applied to <tr> element doesn't work
+tr.my-turn > td
+ background-color: #fcd785
+
+tr
+ td.lost
+ background-color: #f5b7b1
+ td.won
+ background-color: lightgreen
+ td.draw
+ background-color: lightblue
+ td.unknown
+ background-color: lightgrey
+</style>