<template lang="pug">
-table
- tr
- th Variant
- th Players names
- th Cadence
- th(v-if="showResult") Result
- th(v-else) Moves count
- tr(v-for="g in games" @click="$emit('show-game',g)")
- td {{ g.vname }}
- td
- span(v-for="p in g.players") {{ p.name }}
- td {{ g.mainTime }} + {{ g.increment }}
- td(v-if="showResult") {{ g.score }}
- td(v-else) {{ g.movesCount }}
+div
+ table
+ thead
+ tr
+ th {{ st.tr["Variant"] }}
+ th {{ st.tr["White"] }}
+ th {{ st.tr["Black"] }}
+ th {{ st.tr["Cadence"] }}
+ th {{ st.tr["Result"] }}
+ tbody
+ tr(v-for="g in sortedGames" @click="$emit('show-game',g)"
+ :class="{'my-turn': g.myTurn}")
+ td(data-label="Variant") {{ g.vname }}
+ td(data-label="White") {{ g.players[0].name || "@nonymous" }}
+ td(data-label="Black") {{ g.players[1].name || "@nonymous" }}
+ td(data-label="Time control") {{ g.cadence }}
+ td(data-label="Result" :class="{finished: g.score!='*'}" @click="deleteGame(g,$event)")
+ | {{ g.score }}
</template>
<script>
+import { store } from "@/store";
+import { GameStorage } from "@/utils/gameStorage";
export default {
name: "my-game-list",
- props: ["games"],
- computed: {
- showResult: function() {
- return this.games.length > 0 && this.games[0].score != "*";
- },
- },
+ props: ["games"],
+ data: function() {
+ return {
+ st: store.state,
+ };
+ },
+ computed: {
+ // TODO: also sort by g.created
+ sortedGames: function() {
+ // Show in order: games where it's my turn, my running games, my games, other games
+ let augmentedGames = this.games.map(g => {
+ let priority = 0;
+ if (g.players.some(p => p.uid == this.st.user.id || p.sid == this.st.user.sid))
+ {
+ priority++;
+ if (g.score == "*")
+ {
+ priority++;
+ const myColor = g.players[0].uid == this.st.user.id
+ || g.players[0].sid == this.st.user.sid
+ ? "w"
+ : "b";
+ // I play in this game, so g.fen will be defined
+ if (!!g.fen.match(" " + myColor + " "))
+ priority++;
+ }
+ }
+ return Object.assign({}, g, {priority: priority, myTurn: priority==3});
+ });
+ return augmentedGames.sort((g1,g2) => { return g2.priority - g1.priority; });
+ },
+ },
+ methods: {
+ deleteGame: function(game, e) {
+ if (game.score != "*")
+ {
+ if (confirm(this.st.tr["Remove game?"]))
+ GameStorage.remove(game.id);
+ e.stopPropagation();
+ }
+ },
+ },
};
</script>
+
+<style lang="sass" scoped>
+// TODO: understand why the style applied to <tr> element doesn't work
+tr.my-turn > td
+ background-color: #fcd785
+tr td.finished
+ background-color: #f5b7b1
+</style>