BaseGame,
},
// gameInfo: fen + mode + vname
- // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
+ // mode: "auto" (game comp vs comp) or "versus" (normal)
props: ["gameInfo"],
data: function() {
return {
if (newScore != "*")
{
this.game.score = newScore; //user action
- this.game.mode = "analyze";
if (!this.compThink)
this.$emit("game-stopped"); //otherwise wait for comp
}
// Small delay for the bot to appear "more human"
const delay = Math.max(500-(Date.now()-this.timeStart), 0);
setTimeout(() => {
+ if (this.currentUrl != document.location.href)
+ return; //page change
// NOTE: Dark and 2-moves are incompatible
const animate = (this.gameInfo.vname != "Dark");
const animDelay = (animate ? 250 : 0);
let moveIdx = 0;
let self = this;
(function executeMove() {
- self.$refs.basegame.play(compMove[moveIdx++], animate);
+ self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
if (moveIdx >= compMove.length)
{
self.compThink = false;
let players = [{name:"Myself"},{name:"Computer"}];
if (mycolor == "b")
players = players.reverse();
+ this.currentUrl = document.location.href; //to avoid playing outside page
// NOTE: fen and fenStart are redundant in game object
this.game = Object.assign({},
this.gameInfo,
this.compWorker.postMessage(["askmove"]);
},
processMove: function(move) {
+ if (this.game.score != "*")
+ return;
// Send the move to web worker (including his own moves)
this.compWorker.postMessage(["newmove",move]);
// subTurn condition for Marseille (and Avalanche) rules
this.playComputerMove();
}
},
- gameOver: function(score) {
+ gameOver: function(score, scoreMsg) {
this.game.score = score;
- this.game.mode = "analyze";
+ this.game.scoreMsg = scoreMsg;
this.$emit("game-over", score); //bubble up to Rules.vue
},
},