<template lang="pug">
-BaseGame(:game="game" :vr="vr" ref="basegame"
- @newmove="processMove" @gameover="gameOver")
+BaseGame(:game="game" :vr="vr" @newmove="processMove" @gameover="gameOver")
</template>
<script>
import BaseGame from "@/components/BaseGame.vue";
import { store } from "@/store";
import Worker from "worker-loader!@/playCompMove";
-
export default {
name: "my-computer-game",
components: {
BaseGame,
},
// gameInfo: fen + mode + vname
- // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
+ // mode: "auto" (game comp vs comp) or "versus" (normal)
props: ["gameInfo"],
data: function() {
return {
if (newScore != "*")
{
this.game.score = newScore; //user action
- this.game.mode = "analyze";
if (!this.compThink)
this.$emit("game-stopped"); //otherwise wait for comp
}
// Small delay for the bot to appear "more human"
const delay = Math.max(500-(Date.now()-this.timeStart), 0);
setTimeout(() => {
+ if (this.currentUrl != document.location.href)
+ return; //page change
// NOTE: Dark and 2-moves are incompatible
const animate = (this.gameInfo.vname != "Dark");
const animDelay = (animate ? 250 : 0);
let moveIdx = 0;
let self = this;
(function executeMove() {
- self.$refs.basegame.play(compMove[moveIdx++], animate);
+ self.$set(self.game, "moveToPlay", compMove[moveIdx++]);
if (moveIdx >= compMove.length)
{
self.compThink = false;
if (!!this.gameInfo.fen)
this.launchGame();
},
- // dans variant.js (plutôt room.js) conn gère aussi les challenges
- // et les chats dans chat.js. Puis en webRTC, repenser tout ça.
methods: {
- launchGame: async function() {
- const vModule = await import("@/variants/" + this.gameInfo.vname + ".js");
- window.V = vModule.VariantRules;
+ launchGame: function() {
this.compWorker.postMessage(["scripts",this.gameInfo.vname]);
this.compWorker.postMessage(["init",this.gameInfo.fen]);
this.vr = new V(this.gameInfo.fen);
let players = [{name:"Myself"},{name:"Computer"}];
if (mycolor == "b")
players = players.reverse();
+ this.currentUrl = document.location.href; //to avoid playing outside page
// NOTE: fen and fenStart are redundant in game object
this.game = Object.assign({},
this.gameInfo,
this.compWorker.postMessage(["askmove"]);
},
processMove: function(move) {
+ if (this.game.score != "*")
+ return;
// Send the move to web worker (including his own moves)
this.compWorker.postMessage(["newmove",move]);
// subTurn condition for Marseille (and Avalanche) rules
this.playComputerMove();
}
},
- gameOver: function(score) {
+ gameOver: function(score, scoreMsg) {
this.game.score = score;
- this.game.mode = "analyze";
+ this.game.scoreMsg = scoreMsg;
this.$emit("game-over", score); //bubble up to Rules.vue
},
},