<template lang="pug">
div
- input#inputChat(type="text" :placeholder="st.tr['Type here']"
- @keyup.enter="sendChat")
- button#sendChatBtn(@click="sendChat") {{ st.tr["Send"] }}
- p(v-for="chat in chats" :class="classObject(chat)"
- v-html="chat.name + ': ' + chat.msg")
- p(v-for="chat in pastChats" :class="classObject(chat)"
- v-html="chat.name + ': ' + chat.msg")
+ button(@click="clearHistory()")
+ | {{ st.tr["Clear history"] }}
+ input#inputChat(
+ type="text"
+ :placeholder="st.tr['Chat here']"
+ @keyup.enter="sendChat()"
+ )
+ button(@click="sendChat()") {{ st.tr["Send"] }}
+ p(v-for="chat in chats.concat(pastChats)")
+ span.name {{ chat.name || "@nonymous" }} :
+ span(
+ :class="classObject(chat)"
+ v-html="chat.msg"
+ )
</template>
<script>
import { store } from "@/store";
-
export default {
name: "my-chat",
// Prop 'pastChats' for corr games where chats are on server
- props: ["players","pastChats","newChat"],
+ props: ["players", "pastChats"],
data: function() {
return {
st: store.state,
- chats: [], //chat messages after human game
+ chats: [] //chat messages after human game
};
},
- watch: {
- newChat: function(chat) {
- if (chat.msg != "")
- this.chats.unshift({msg:chat.msg, name:chat.name || "@nonymous"});
- },
- },
methods: {
classObject: function(chat) {
return {
- "my-chatmsg": chat.name == this.st.user.name,
- "opp-chatmsg": !!this.players && this.players.some(
- p => p.name == chat.name && p.name != this.st.user.name)
+ "my-chatmsg": (
+ !!chat.name && chat.name == this.st.user.name ||
+ !!chat.sid && chat.sid == this.st.user.sid
+ ),
+ "opp-chatmsg":
+ !!this.players &&
+ this.players.some(
+ p => {
+ return (
+ (
+ !!p.name &&
+ p.name == chat.name &&
+ p.name != this.st.user.name
+ )
+ ||
+ (
+ !!p.sid &&
+ p.sid == chat.sid &&
+ p.sid != this.st.user.sid
+ )
+ );
+ }
+ )
};
},
sendChat: function() {
let chatInput = document.getElementById("inputChat");
const chatTxt = chatInput.value.trim();
- if (chatTxt == "")
- return; //nothing to send
+ chatInput.focus(); //required on smartphones
+ if (chatTxt == "") return; //nothing to send
chatInput.value = "";
- const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous"};
+ const chat = {
+ msg: chatTxt,
+ name: this.st.user.name,
+ // SID is required only for anonymous users (in live games)
+ sid: this.st.user.id == 0 ? this.st.user.sid : null
+ };
this.$emit("mychat", chat);
this.chats.unshift(chat);
},
- },
+ newChat: function(chat) {
+ if (chat.msg != "") this.chats.unshift(chat);
+ },
+ clearHistory: function() {
+ this.chats = [];
+ this.$emit("chatcleared");
+ }
+ }
};
</script>
<style lang="sass" scoped>
+.name
+ color: #839192
+
.my-chatmsg
- color: grey
+ color: #6c3483
.opp-chatmsg
- color: black
+ color: #1f618d
</style>