<template lang="pug">
div
- input#inputChat(type="text" :placeholder="st.tr['Chat here']"
- @keyup.enter="sendChat()")
+ button(@click="clearHistory()")
+ | {{ st.tr["Clear history"] }}
+ input#inputChat(
+ type="text"
+ :placeholder="st.tr['Chat here']"
+ @keyup.enter="sendChat()"
+ )
button(@click="sendChat()") {{ st.tr["Send"] }}
p(v-for="chat in chats.concat(pastChats)")
span.name {{ chat.name }} :
- span(:class="classObject(chat)" v-html="chat.msg")
+ span(
+ :class="classObject(chat)"
+ v-html="chat.msg"
+ )
</template>
<script>
export default {
name: "my-chat",
// Prop 'pastChats' for corr games where chats are on server
- props: ["players", "pastChats", "newChat"],
+ props: ["players", "pastChats"],
data: function() {
return {
st: store.state,
chats: [] //chat messages after human game
};
},
- watch: {
- newChat: function(chat) {
- if (chat.msg != "")
- this.chats.unshift({ msg: chat.msg, name: chat.name || "@nonymous" });
- }
- },
methods: {
classObject: function(chat) {
return {
sendChat: function() {
let chatInput = document.getElementById("inputChat");
const chatTxt = chatInput.value.trim();
+ chatInput.focus(); //required on smartphones
if (chatTxt == "") return; //nothing to send
chatInput.value = "";
const chat = { msg: chatTxt, name: this.st.user.name || "@nonymous" };
this.$emit("mychat", chat);
this.chats.unshift(chat);
+ },
+ newChat: function(chat) {
+ if (chat.msg != "")
+ this.chats.unshift({ msg: chat.msg, name: chat.name || "@nonymous" });
+ },
+ clearHistory: function() {
+ this.chats = [];
+ this.$emit("chatcleared");
}
}
};
<style lang="sass" scoped>
.name
color: #abb2b9
+
.my-chatmsg
color: #7d3c98
.opp-chatmsg