export default {
name: "my-chat",
// Prop 'pastChats' for corr games where chats are on server
- props: ["players","pastChats"],
+ props: ["players","pastChats","newChat"],
data: function() {
return {
st: store.state,
chats: [], //chat messages after human game
};
},
- created: function() {
- const curMsgListener = this.st.conn.onmessage; //from Game or Hall
- const socketMessageListener = msg => {
- curMsgListener(msg);
- const data = JSON.parse(msg.data);
- if (data.code == "newchat") //only event at this level
- {
- this.chats.unshift({msg:data.msg, name:data.name || "@nonymous"});
- this.$emit("newchat-received"); //data not required here
- }
- };
- const socketCloseListener = () => {
- store.socketCloseListener(); //reinitialize connexion (in store.js)
- this.st.conn.addEventListener("message", socketMessageListener);
- this.st.conn.addEventListener("close", socketCloseListener);
- };
- this.st.conn.onmessage = socketMessageListener;
- this.st.conn.onclose = socketCloseListener;
+ watch: {
+ newChat: function(chat) {
+ if (chat.msg != "")
+ this.chats.unshift({msg:chat.msg, name:chat.name || "@nonymous"});
+ },
},
methods: {
classObject: function(chat) {
return {
"my-chatmsg": chat.name == this.st.user.name,
- "opp-chatmsg": this.players.some(
+ "opp-chatmsg": !!this.players && this.players.some(
p => p.name == chat.name && p.name != this.st.user.name)
};
},
return; //nothing to send
chatInput.value = "";
const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous"};
- this.$emit("newchat-sent", chat); //useful for corr games
+ this.$emit("mychat", chat);
this.chats.unshift(chat);
- this.st.conn.send(JSON.stringify({
- code:"newchat", msg:chatTxt, name:chat.name}));
},
},
};