<template lang="pug">
div
- input#inputChat(type="text" :placeholder="st.tr['Type here']"
- @keyup.enter="sendChat()")
+ button(@click="clearHistory()")
+ | {{ st.tr["Clear history"] }}
+ input#inputChat(
+ type="text"
+ :placeholder="st.tr['Chat here']"
+ @keyup.enter="sendChat()"
+ )
button(@click="sendChat()") {{ st.tr["Send"] }}
p(v-for="chat in chats.concat(pastChats)")
span.name {{ chat.name }} :
- span(:class="classObject(chat)" v-html="chat.msg")
+ span(
+ :class="classObject(chat)"
+ v-html="chat.msg"
+ )
</template>
<script>
export default {
name: "my-chat",
// Prop 'pastChats' for corr games where chats are on server
- props: ["players","pastChats","newChat"],
+ props: ["players", "pastChats", "newChat"],
data: function() {
return {
st: store.state,
- chats: [], //chat messages after human game
+ chats: [] //chat messages after human game
};
},
watch: {
newChat: function(chat) {
if (chat.msg != "")
- this.chats.unshift({msg:chat.msg, name:chat.name || "@nonymous"});
- },
+ this.chats.unshift({ msg: chat.msg, name: chat.name || "@nonymous" });
+ }
},
methods: {
classObject: function(chat) {
return {
"my-chatmsg": chat.name == this.st.user.name,
- "opp-chatmsg": !!this.players && this.players.some(
- p => p.name == chat.name && p.name != this.st.user.name)
+ "opp-chatmsg":
+ !!this.players &&
+ this.players.some(
+ p => p.name == chat.name && p.name != this.st.user.name
+ )
};
},
sendChat: function() {
let chatInput = document.getElementById("inputChat");
const chatTxt = chatInput.value.trim();
- if (chatTxt == "")
- return; //nothing to send
+ if (chatTxt == "") return; //nothing to send
chatInput.value = "";
- const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous"};
+ const chat = { msg: chatTxt, name: this.st.user.name || "@nonymous" };
this.$emit("mychat", chat);
this.chats.unshift(chat);
},
- },
+ clearHistory: function() {
+ this.chats = [];
+ this.$emit("chatcleared");
+ }
+ }
};
</script>
<style lang="sass" scoped>
.name
color: #abb2b9
+
.my-chatmsg
color: #7d3c98
.opp-chatmsg