<template lang="pug">
-div
- div
+.row
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+ // TODO: Chat modal sur petit écran, dans la page pour grand écran
.card.smallpad
h4 Chat
- p(v-for="chat in chats" :class={
- "my-chatmsg": "chat.uid==user.id",
- "opp-chatmsg": "opponents.any(o => o.id == chat.uid)"}
- v-html="chat.msg")
- input#inputChat(type="text" placeholder="st.tr['Type here']"
+ p(v-for="chat in chats" :class="classObject(chat)" v-html="chat.msg")
+ input#inputChat(type="text" :placeholder="st.tr['Type here']"
@keyup.enter="sendChat")
button#sendChatBtn(@click="sendChat") {{ st.tr["Send"] }}
</template>
<script>
-// TODO: myname, opponents (optional, different style), people
-// --> also show messages like "X offers draw" ?
+import { store } from "@/store";
+
export default {
name: "my-chat",
- props: ["opponents","people"],
+ props: ["players"],
data: function() {
return {
+ st: store.state,
chats: [], //chat messages after human game
};
},
-// // TODO: Chat modal sur petit écran, dans la page pour grand écran
-// created: function() {
-// const socketMessageListener = msg => {
-// const data = JSON.parse(msg.data);
-// switch (data.code)
-// {
-// case "newchat":
-// // TODO: new chat just arrived: data contain all informations
-// // (uid, name, message; no need for timestamp, we can use local time here)
-// this.chats.push({msg:data.msg, author:this.oppid});
-// break;
-// // TODO: distinguish these (dis)connect events from their analogs in game.js
-// // TODO: implement and harmonize: opponents and people are arrays, not objects ?!
-// case "connect":
-// this.players.push({name:data.name, id:data.uid});
-// break;
-// case "disconnect":
-// const pIdx = this.players.findIndex(p => p.id == data.uid);
-// this.players.splice(pIdx);
-// break;
-// }
-// };
-// const socketCloseListener = () => {
-// this.conn.addEventListener('message', socketMessageListener);
-// this.conn.addEventListener('close', socketCloseListener);
-// };
-// this.conn.onmessage = socketMessageListener;
-// this.conn.onclose = socketCloseListener;
-// },
-// methods: {
-// // TODO: complete this component
-// sendChat: function() {
-// let chatInput = document.getElementById("input-chat");
-// const chatTxt = chatInput.value;
-// chatInput.value = "";
-// this.chats.push({msg:chatTxt, author:this.myid});
-// this.conn.send(JSON.stringify({
-// code:"newchat", oppid: this.oppid, msg: chatTxt}));
-// },
-//// startChat: function(e) {
-//// document.getElementById("modal-chat").checked = true;
-//// },
+ created: function() {
+ const curMsgListener = this.st.conn.onmessage; //from Game or Hall
+ const socketMessageListener = msg => {
+ curMsgListener(msg);
+ const data = JSON.parse(msg.data);
+ if (data.code == "newchat") //only event at this level
+ {
+ this.chats.push({msg:data.msg,
+ name:data.name || "@nonymous", sid:data.from});
+ }
+ };
+ const socketCloseListener = () => {
+ store.socketCloseListener(); //reinitialize connexion (in store.js)
+ this.st.conn.addEventListener('message', socketMessageListener);
+ this.st.conn.addEventListener('close', socketCloseListener);
+ };
+ this.st.conn.onmessage = socketMessageListener;
+ this.st.conn.onclose = socketCloseListener;
},
-});
+ methods: {
+ classObject: function(chat) {
+ return {
+ "my-chatmsg": chat.sid == this.st.user.sid,
+ "opp-chatmsg": this.players.some(
+ p => p.sid == chat.sid && p.sid != this.st.user.sid)
+ };
+ },
+ sendChat: function() {
+ let chatInput = document.getElementById("inputChat");
+ const chatTxt = chatInput.value;
+ chatInput.value = "";
+ const chat = {msg:chatTxt, name: this.st.user.name || "@nonymous",
+ sid:this.st.user.sid};
+ this.chats.push(chat);
+ this.st.conn.send(JSON.stringify({
+ code:"newchat", msg:chatTxt, name:chat.name}));
+ },
+ },
+};
+</script>
+
+<style lang="sass">
+.my-chatmsg
+ color: grey
+.opp-chatmsg
+ color: black
+</style>