td {{ c.vname }}
td {{ withWho(c) }}
td {{ c.cadence }}
- td(:class="getRandomnessClass(c)") {{ c.options.abridged }}
+ td(:class="getRandomnessClass(c)") {{ c.options.abridged || '' }}
p(v-else)
| {{ st.tr["No challenges found :( Click on 'New game'!"] }}
</template>
}
if (c.added < minAdded) minAdded = c.added;
if (c.added > maxAdded) maxAdded = c.added;
- return Object.assign({}, c, { priority: priority });
+ return Object.assign({ priority: priority }, c);
});
const deltaAdded = maxAdded - minAdded;
return augmentedChalls.sort((c1, c2) => {
return c.to || this.st.tr["Any player"];
return c.from.name || "@nonymous";
},
+ // TODO: duplicated from Hall
getRandomnessClass: function(c) {
- if (!c.options.randomness) return {};
- return {
- ["random-" + c.options.randomness]: true
- };
+ const opts = c.options;
+ if (opts.randomness === undefined && opts.random === undefined)
+ return {};
+ if (opts.randomness !== undefined)
+ return { ["random-" + opts.randomness]: true };
+ return { ["random-" + (opts.random ? 2 : 0)]: true };
}
}
};