if (!!lm) {
if (!Array.isArray(lm)) lm = [lm];
lm.forEach(m => {
- if (V.OnBoard(m.start.x, m.start.y))
+ if (!m.start.noHighlight && V.OnBoard(m.start.x, m.start.y))
lmHighlights[m.start.x + sizeX * m.start.y] = true;
- if (V.OnBoard(m.end.x, m.end.y))
+ if (!m.end.noHighlight && V.OnBoard(m.end.x, m.end.y))
lmHighlights[m.end.x + sizeX * m.end.y] = true;
});
}
"incheck-light":
showCheck && lightSquare && incheckSq[ci][cj],
"incheck-dark":
- showCheck && !lightSquare && incheckSq[ci][cj]
+ showCheck && !lightSquare && incheckSq[ci][cj],
+ "hover-highlight": this.vr.hoverHighlight(ci, cj)
},
attrs: {
id: getSquareId({ x: ci, y: cj })
const color = this.analyze ? this.vr.turn : this.userColor;
if (this.vr.canIplay(color, startSquare))
this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare);
+ else return;
// For potential drag'n drop, remember start coordinates
// (to center the piece on mouse cursor)
const rect = parent.getBoundingClientRect();
// TODO: no predefined highlight colors, but layers. How?
+.hover-highlight:hover
+ // TODO: color dependant on board theme, or inner border...
+ background-color: #C571E6 !important
+
.light-square.lichess.highlight-light
background-color: #cdd26a
.dark-square.lichess.highlight-dark