<script>
-// TODO: BoardHex for hexagonal variants (2 players)
-
import { getSquareId, getSquareFromId } from "@/utils/squareId";
import { ArrayFun } from "@/utils/array";
},
render(h) {
if (!this.vr)
- return;
+ {
+ // Return empty div of class 'game' to avoid error when setting size
+ return h("div",
+ {
+ "class": {
+ "game": true,
+ },
+ });
+ }
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
let hintSquares = ArrayFun.init(sizeX, sizeY, false);
// Also precompute in-check squares
let incheckSq = ArrayFun.init(sizeX, sizeY, false);
this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
- const squareWidth = 40; //TODO: compute this
+
+ let boardElt = document.querySelector(".game");
+ const squareWidth = (!!boardElt
+ ? boardElt.offsetWidth / sizeY
+ : 40); //arbitrary value (not relevant)
const choices = h(
'div',
{
'class': { 'row': true },
style: {
"display": (this.choices.length > 0 ? "block" : "none"),
- "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px",
+ "top": ((sizeY/2)*squareWidth+squareWidth/2) + "px",
"width": (this.choices.length * squareWidth) + "px",
"height": squareWidth + "px",
},
return h(
'div',
{
- 'class': {
- "col-sm-12": true,
- "col-md-10": true,
- "col-md-offset-1": true,
- "col-lg-8": true,
- "col-lg-offset-2": true,
- },
// NOTE: click = mousedown + mouseup
on: {
mousedown: this.mousedown,
};
</script>
-<style lang="sass">
+<style lang="sass" scoped>
.game.reserve-div
margin-bottom: 18px
.reserve-row-1
margin-bottom: 15px
+// NOTE: no variants with reserve of size != 8
+
div.board
float: left
height: 0
width: 9.09%
padding-bottom: 9.1%
-// NOTE: no variants with reserve of size != 8
-
.game
- width: 80vh
- margin: 0 auto
+ width: 100%
+ margin: 0
.board
cursor: pointer
- @media screen and (max-width: 767px)
- width: 100%
- margin: 0
#choices
margin: 0 auto 0 auto