#pgnDiv
#downloadDiv(v-if="game.vname!='Dark' || game.score!='*'")
a#download(href="#")
- button(@click="download") {{ st.tr["Download PGN"] }}
+ button(@click="download") {{ st.tr["Download"] }} PGN
button(onClick="doClick('modalAdjust')") ⤢
button(v-if="game.vname!='Dark' && game.mode!='analyze'"
@click="analyzePosition")
import { getSquareId } from "@/utils/squareId";
import { getDate } from "@/utils/datetime";
import { processModalClick } from "@/utils/modalClick";
+import { getScoreMessage } from "@/utils/scoring";
export default {
name: 'my-base-game',
const L = this.moves.length;
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
+ this.incheck = [];
},
analyzePosition: function() {
const newUrl = "/analyze/" + this.game.vname +
}
return pgn + "\n";
},
- getScoreMessage: function(score) {
- let eogMessage = "Undefined"; //not translated: unused
- switch (score)
- {
- case "1-0":
- eogMessage = this.st.tr["White win"];
- break;
- case "0-1":
- eogMessage = this.st.tr["Black win"];
- break;
- case "1/2":
- eogMessage = this.st.tr["Draw"];
- break;
- case "?":
- eogMessage = this.st.tr["Unknown"];
- break;
- }
- return eogMessage;
- },
showEndgameMsg: function(message) {
this.endgameMessage = message;
let modalBox = document.getElementById("modalEog");
},
animateMove: function(move, callback) {
let startSquare = document.getElementById(getSquareId(move.start));
+ // TODO: error "flush nextTick callbacks" when observer reloads page:
+ // this late check is not a fix!
+ if (!startSquare)
+ return;
let endSquare = document.getElementById(getSquareId(move.end));
let rectStart = startSquare.getBoundingClientRect();
let rectEnd = endSquare.getBoundingClientRect();
let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
let movingPiece =
document.querySelector("#" + getSquareId(move.start) + " > img.piece");
+ if (!movingPiece) //TODO: shouldn't happen
+ return;
// HACK for animation (with positive translate, image slides "under background")
// Possible improvement: just alter squares on the piece's way...
const squares = document.getElementsByClassName("board");
const score = this.vr.getCurrentScore();
if (score != "*")
{
- const message = this.getScoreMessage(score);
+ const message = getScoreMessage(score);
if (this.game.mode != "analyze")
this.$emit("gameover", score, message);
else //just show score on screen (allow undo)