// Check if FEN describes a board situation correctly
static IsGoodFen(fen) {
+console.log("ddd");
const fenParsed = V.ParseFen(fen);
// 1) Check position
if (!V.IsGoodPosition(fenParsed.position)) return false;
}
// Scan board for kings positions
+ // TODO: should be done from board, no need for the complete FEN
scanKings(fen) {
// Squares of white and black king:
this.kingPos = { w: [-1, -1], b: [-1, -1] };
const fenRows = V.ParseFen(fen).position.split("/");
- const startRow = { 'w': V.size.x - 1, 'b': 0 };
for (let i = 0; i < fenRows.length; i++) {
let k = 0; //column index on board
for (let j = 0; j < fenRows[i].length; j++) {
this.board[rx][ry] != V.EMPTY &&
this.getPiece(rx, ry) == piece &&
this.getColor(rx, ry) == color &&
- this.canTake([rx, ry], [x, y])
+ this.canTake([rx, ry], [x, y]) //for Paco-Sako (TODO: necessary?)
) {
return true;
}