+p
+ | Easy case first: the king captures as usual, by moving onto an adjacent square
+ | occupied by an enemy piece. But this is the only piece following orthodox rules,
+ | and also the only one which captures by moving onto an occupied square.
+ | All other pieces capture passively: they land on a free square and captured
+ | units are determined by some characteristics of the movement.
+
+p Note 1: the immobilizer does not capture.
+
+p.
+ Note 2: for passive captures, a 'X' is added at the end of the move notation,
+ to indicate that something was taken (replaying the game is necessary to know where).
+
+h4 Pawns/Pincers
+
+p.
+ If at the end of its movement a pawn is horizontally or vertically adjacent to an
+ enemy piece, which itself is next to a friendly piece (in the same direction),
+ the "pinced" unit is removed from the board.
+
+figure.diagram-container
+ .diagram
+ | fen:7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7:
+ figcaption 1.Pc2c4 captures both coordinator and long leaper.
+
+h4 Coordinators (rooks)
+
+p.
+ Imagine that rook and king are two corners of a rectangle (this works if these
+ two pieces are unaligned).
+ If at the end of a rook move an enemy piece stands in any of the two remaining
+ corners, it is captured.
+
+figure.diagram-container
+ .diagram
+ | fen:8/2b4K/2q5/3p1N1p/8/8/2R5/k7:
+ figcaption 1.Rc5 captures on c7 and h5.
+
+h4 Long leapers (knights)
+
+p.
+ A knight captures exactly as a queen in international draughts game: by jumping
+ over its enemies, as many times as it can/want but always in the same direction.
+ In this respect it is less powerful than a draughts' queen:
+ on the following diagram c8 or f6 cannot be captured.
+ However, the knight does not have to maximize the number of captured units
+ (as is the case in draughts).
+
+figure.diagram-container
+ .diagram
+ | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w d4,d6,d8,a5:
+ figcaption All marked squares captures are playable from d2.
+
+h4 Withdrawer (queen)
+
+p.
+ The queen captures by moving away from an adjacent enemy piece, in the opposite
+ direction (only the long leaper can jump).
+
+figure.diagram-container
+ .diagram
+ | fen:7k/8/8/3Qr3/8/8/8/K7 w a5,b5,c5:
+ figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.
+
+h4 Chameleon (bishop)
+
+p The chameleon captures pieces in the way they would capture. So, it
+ul
+ li pinces pawns,
+ li withdraws from withdrawers,
+ li leaps over long leapers,
+ li coordinates coordinators.
+p ...and these captures can be combined.
+
+figure.diagram-container
+ .diagram
+ | fen:7k/8/8/r3pP2/2n5/8/B7/K7 w a5,c4,e5:
+ figcaption 1.Bd5 captures all marked pieces.
+
+p.
+ Besides, chameleon immobilizes immobilizers (but cannot capture them since they
+ do not capture).
+
+p.
+ A chameleon captures the king in the same way the king captures, which means that
+ a chameleon adjacent to a king gives check.