- switch (obj.code)
- {
- case "askplayers":
- socket.send(JSON.stringify({code:"room", players:clients}));
- break;
- case "askchallenges":
- // TODO: ask directly to people (webRTC)
- break;
- case "askgames":
- // TODO: ask directly to people (webRTC)
- break;
- case "newchat":
- clients[obj.oppid].send(JSON.stringify({code:"newchat",msg:obj.msg}));
- break;
- // Transmit chats and moves to current room
- // TODO: WebRTC instead in this case (most demanding?)
- case "newmove":
- clients[obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move}));
- break;
- // TODO: generalize that for several opponents
- case "ping":
- socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
- break;
- case "lastate":
- const oppId = obj.oppid;
- obj.oppid = sid; //I'm oppid for my opponent
+ //console.log(obj.code);
+ switch (obj.code)
+ {
+ case "pollclients":
+ socket.send(JSON.stringify({code:"pollclients",
+ sockIds:Object.keys(clients).filter(k => k != sid)}));
+ break;
+ case "askidentity":
+ clients[obj.target].send(
+ JSON.stringify({code:"askidentity",from:sid}));
+ break;
+ case "askchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"askchallenge",from:sid}));
+ break;
+ case "askgame":
+ clients[obj.target].send(
+ JSON.stringify({code:"askgame",from:sid}));
+ break;
+ case "identity":
+ clients[obj.target].send(
+ JSON.stringify({code:"identity",user:obj.user}));
+ break;
+ case "challenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"challenge", chall:obj.chall, from:sid}));
+ break;
+ case "acceptchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid}));
+ break;
+ case "withdrawchallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid}));
+ break;
+ case "refusechallenge":
+ clients[obj.target].send(
+ JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid}));
+ break;
+ case "newgame":
+ clients[obj.target].send(JSON.stringify(
+ {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid}));
+ break;
+ case "game":
+ // TODO: relay (live) game to other player
+ break;
+ case "newchat":
+ clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
+ break;
+ // Transmit chats and moves to current room
+ // TODO: WebRTC instead in this case (most demanding?)
+ case "newmove":
+ clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
+ break;
+ // TODO: generalize that for several opponents
+ case "ping":
+ socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
+ break;
+ case "lastate":
+ const oppId = obj.target;
+ obj.oppid = sid; //I'm the opponent of my opponent(s)