+ // Associative array page --> sid --> tmpId --> socket
+ // "page" is either "/" for hall or "/game/some_gid" for Game,
+ // or "/mygames" for Mygames page (simpler: no 'people' array).
+ // tmpId is required if a same user (browser) has different tabs
+ let clients = {};
+ // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
+ let sidToPages = {};
+ let idToSid = {};
+ const discordClient = new Discord.Client();
+ let discordChannel = null;
+ if (token.length > 0) {
+ discordClient.login(token);
+ discordClient.once("ready", () => {
+ discordChannel = discordClient.channels.cache.get(channel);
+ });
+ }
+ wss.on("connection", (socket, req) => {
+ const query = getJsonFromUrl(req.url);
+ const sid = query["sid"];
+ const id = query["id"];
+ const tmpId = query["tmpId"];
+ const page = query["page"];
+ const notifyRoom = (page, code, obj={}, except) => {
+ if (!clients[page]) return;
+ except = except || [];
+ Object.keys(clients[page]).forEach(k => {
+ if (except.includes(k)) return;
+ Object.keys(clients[page][k]).forEach(x => {
+ if (k == sid && x == tmpId) return;
+ send(
+ clients[page][k][x].socket,
+ Object.assign({ code: code, from: [sid, tmpId] }, obj)
+ );
+ });
+ });
+ };
+ const deleteConnexion = () => {
+ if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
+ return; //job already done
+ delete clients[page][sid][tmpId];
+ if (Object.keys(clients[page][sid]).length == 0) {
+ delete clients[page][sid];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ sidToPages[sid].splice(pgIndex, 1);
+ if (Object.keys(clients[page]).length == 0)
+ delete clients[page];
+ // Am I totally offline?
+ if (sidToPages[sid].length == 0) {
+ delete sidToPages[sid];
+ delete idToSid[id];
+ }
+ }
+ };
+
+ const doDisconnect = () => {
+ deleteConnexion();
+ // Nothing to notify when disconnecting from MyGames page:
+ if (page != "/mygames") {
+ notifyRoom(page, "disconnect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "gdisconnect", { page: page });
+ }
+ };
+ const messageListener = (objtxt) => {
+ let obj = JSON.parse(objtxt);
+ switch (obj.code) {
+ // Wait for "connect" message to notify connection to the room,
+ // because if game loading is slow the message listener might
+ // not be ready too early.
+ case "connect": {
+ notifyRoom(page, "connect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "gconnect", { page: page });
+ break;
+ }
+ case "disconnect":
+ // When page changes:
+ doDisconnect();
+ break;
+ case "pollclients": {
+ // From Game
+ let sockIds = {};
+ Object.keys(clients[page]).forEach(k => {
+ sockIds[k] = {};
+ Object.keys(clients[page][k]).forEach(x => {
+ // Avoid polling my tmpId: no information to get
+ if (k != sid || x != tmpId)
+ sockIds[k][x] = { focus: clients[page][k][x].focus };
+ });
+ });
+ send(socket, { code: "pollclients", sockIds: sockIds });
+ break;
+ }
+ case "pollclientsandgamers": {
+ // From Hall
+ let sockIds = {};
+ Object.keys(clients["/"]).forEach(k => {
+ sockIds[k] = {};
+ Object.keys(clients[page][k]).forEach(x => {
+ // Avoid polling my tmpId: no information to get
+ if (k != sid || x != tmpId) {
+ sockIds[k][x] = {
+ page: "/",
+ focus: clients[page][k][x].focus
+ };
+ }
+ });
+ });
+ // NOTE: a "gamer" could also just be an observer
+ Object.keys(clients).forEach(p => {
+ if (p.indexOf("/game/") >= 0) {
+ Object.keys(clients[p]).forEach(k => {
+ if (!sockIds[k]) sockIds[k] = {};
+ Object.keys(clients[p][k]).forEach(x => {
+ if (k != sid || x != tmpId) {
+ sockIds[k][x] = {
+ page: p,
+ focus: clients[p][k][x].focus
+ };
+ }
+ });
+ });
+ }
+ });
+ send(socket, { code: "pollclientsandgamers", sockIds: sockIds });
+ break;
+ }
+
+ // Asking something: from is fully identified,
+ // but the requested resource can be from any tmpId (except current!)
+ case "askidentity":
+ case "asklastate":
+ case "askchallenges":
+ case "askgame": {
+ const pg = obj.page || page; //required for askidentity and askgame
+ if (!!clients[pg] && !!clients[pg][obj.target]) {
+ let tmpIds = Object.keys(clients[pg][obj.target]);
+ if (obj.target == sid) {
+ // Targetting myself
+ const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
+ if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
+ }
+ if (tmpIds.length > 0) {
+ const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[pg][obj.target][ttmpId].socket,
+ { code: obj.code, from: [sid,tmpId,page] }
+ );
+ }
+ }
+ break;
+ }
+
+ // Special situation of the previous "case":
+ // Full game can be asked to any observer.
+ case "askfullgame": {
+ if (!!clients[page]) {
+ let sids = Object.keys(clients[page]).filter(k => k != sid);
+ if (sids.length > 0) {
+ // Pick a SID at random in this set, and ask full game:
+ const rid = sids[Math.floor(Math.random() * sids.length)];
+ // ..to a random tmpId:
+ const tmpIds = Object.keys(clients[page][rid]);
+ const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[page][rid][rtmpId].socket,
+ { code: "askfullgame", from: [sid,tmpId] }
+ );
+ } else {
+ // I'm the only person who have the game for the moment:
+ send(socket, { code: "fullgame", data: { empty: true } });
+ }
+ }
+ break;
+ }
+
+ // Some Hall events: target all tmpId's (except mine),
+ case "refusechallenge":
+ case "startgame":
+ Object.keys(clients[page][obj.target]).forEach(x => {
+ if (obj.target != sid || x != tmpId)
+ send(
+ clients[page][obj.target][x].socket,
+ { code: obj.code, data: obj.data }
+ );
+ });
+ break;
+
+ // Notify all room: mostly game events
+ case "newchat":
+ case "newchallenge":
+ case "deletechallenge_s":
+ case "newgame":
+ case "resign":
+ case "abort":
+ case "drawoffer":
+ case "rematchoffer":
+ case "draw":
+ // "newgame" message can provide a page (corr Game --> Hall)
+ if (obj.code == "newchallenge") {
+ // Filter out targeted challenges and correspondance games:
+ if (!obj.data.to && obj.data.cadence.indexOf('d') < 0) {
+ const challMsg = (
+ (obj.data.sender || "@nonymous") + " : " +
+ "**" + obj.data.vname + "** " +
+ "[" + obj.data.cadence + "] "
+ );
+ if (!!discordChannel) discordChannel.send(challMsg);
+ else
+ // Log when running locally (dev, debug):
+ console.log(challMsg);
+ }
+ delete obj.data["sender"];
+ }
+ notifyRoom(
+ obj.page || page, obj.code, {data: obj.data}, obj.excluded);
+ break;
+
+ case "rnewgame":
+ // A rematch game started:
+ notifyRoom(page, "newgame", {data: obj.data});
+ // Explicitely notify Hall if gametype == corr.
+ // Live games will be polled from Hall after gconnect event.
+ if (obj.data.cadence.indexOf('d') >= 0)
+ notifyRoom("/", "newgame", {data: obj.data});
+ break;
+
+ case "newmove": {
+ const dataWithFrom = { from: [sid,tmpId], data: obj.data };
+ // Special case re-send newmove only to opponent:
+ if (!!obj.target && !!clients[page][obj.target]) {
+ Object.keys(clients[page][obj.target]).forEach(x => {
+ send(
+ clients[page][obj.target][x].socket,
+ Object.assign({ code: "newmove" }, dataWithFrom)
+ );
+ });
+ } else {
+ // NOTE: data.from is useful only to opponent
+ notifyRoom(page, "newmove", dataWithFrom);
+ }
+ break;
+ }
+ case "gotmove":
+ if (
+ !!clients[page][obj.target[0]] &&
+ !!clients[page][obj.target[0]][obj.target[1]]
+ ) {
+ send(
+ clients[page][obj.target[0]][obj.target[1]].socket,
+ { code: "gotmove" }
+ );
+ }
+ break;
+
+ case "result":
+ // Special case: notify all, 'transroom': Game --> Hall
+ notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
+ break;
+
+ case "mabort": {
+ const gamePg = "/game/" + obj.gid;
+ if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
+ Object.keys(clients[gamePg][obj.target]).forEach(x => {
+ send(
+ clients[gamePg][obj.target][x].socket,
+ { code: "abort" }
+ );
+ });
+ }
+ break;
+ }
+
+ case "notifyscore":
+ case "notifyturn":
+ case "notifynewgame":
+ if (!!clients["/mygames"]) {
+ obj.targets.forEach(t => {
+ const k = t.sid || idToSid[t.id];
+ if (!!clients["/mygames"][k]) {
+ Object.keys(clients["/mygames"][k]).forEach(x => {
+ send(
+ clients["/mygames"][k][x].socket,
+ { code: obj.code, data: obj.data }
+ );
+ });
+ }
+ });
+ }
+ break;
+
+ case "getfocus":
+ case "losefocus":
+ if (
+ !!clients[page] &&
+ !!clients[page][sid] &&
+ !!clients[page][sid][tmpId]
+ ) {
+ clients[page][sid][tmpId].focus = (obj.code == "getfocus");
+ }
+ if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
+ else {
+ // Notify game room + Hall:
+ notifyRoom(page, obj.code, {}, [sid]);
+ notifyRoom("/", obj.code, { page: page }, [sid]);
+ }
+ break;