+ let gameArray = [];
+ for (let i=0; i<gameIds.length; i++)
+ {
+ GameModel.getOne(gameIds[i]["gid"], (err2,game) => {
+ if (!!err2)
+ return cb(err2);
+ gameArray.push(game);
+ // Call callback function only when gameArray is complete:
+ if (i == gameIds.length - 1)
+ return cb(null, gameArray);
+ });
+ }
+ });
+ });
+ },
+
+ getPlayers: function(id, cb)
+ {
+ db.serialize(function() {
+ const query =
+ "SELECT id " +
+ "FROM Players " +
+ "WHERE gid = " + id;
+ db.all(query, (err,players) => {
+ return cb(err, players);
+ });
+ });
+ },
+
+ checkGameUpdate: function(obj)
+ {
+ // Check all that is possible (required) in obj:
+ if (!!obj.move)
+ {
+ if (!obj.move.played.toString().match(/^[0-9]+$/))
+ return "Wrong move played time";
+ if (!obj.move.idx.toString().match(/^[0-9]+$/))
+ return "Wrong move index";
+ }
+ if (!!obj.fen && !obj.fen.match(/^[a-zA-Z0-9, /-]*$/))
+ return "Wrong FEN string";
+ if (!!obj.score && !obj.score.match(/^[012?*\/-]+$/))
+ return "Wrong characters in score";
+ if (!!obj.scoreMsg && !obj.scoreMsg.match(/^[a-zA-Z ]+$/))
+ return "Wrong characters in score message";
+ if (!!obj.chat)
+ return UserModel.checkNameEmail({name: obj.chat.name});
+ return "";
+ },
+
+ // obj can have fields move, chat, fen, drawOffer and/or score
+ update: function(id, obj)
+ {
+ db.parallelize(function() {
+ let query =
+ "UPDATE Games " +
+ "SET ";
+ let modifs = "";
+ if (!!obj.message)
+ modifs += "message = message || ' ' || '" + obj.message + "',";
+ // NOTE: if drawOffer is true, we should check that it's player's turn
+ // A bit overcomplicated. Let's trust the client on that for now...
+ if (!!obj.drawOffer)
+ modifs += "drawOffer = " + obj.drawOffer + ",";
+ if (!!obj.fen)
+ modifs += "fen = '" + obj.fen + "',";
+ if (!!obj.score)
+ modifs += "score = '" + obj.score + "',";
+ if (!!obj.scoreMsg)
+ modifs += "scoreMsg = '" + obj.scoreMsg + "',";
+ modifs = modifs.slice(0,-1); //remove last comma
+ if (modifs.length > 0)
+ {
+ query += modifs + " WHERE id = " + id;
+ db.run(query);
+ }
+ if (!!obj.move)
+ {
+ const m = obj.move;
+ query =
+ "INSERT INTO Moves (gid, squares, played, idx) VALUES " +
+ "(" + id + ",?," + m.played + "," + m.idx + ")";
+ db.run(query, JSON.stringify(m.squares));
+ }
+ if (!!obj.chat)
+ {
+ query =
+ "INSERT INTO Chats (gid, msg, name, added) VALUES ("
+ + id + ",?,'" + obj.chat.name + "'," + Date.now() + ")";
+ db.run(query, obj.chat.msg);
+ }
+ });
+ },
+
+ remove: function(id)
+ {
+ db.parallelize(function() {
+ let query =
+ "DELETE FROM Games " +
+ "WHERE id = " + id;
+ db.run(query);
+ query =
+ "DELETE FROM Players " +
+ "WHERE gid = " + id;
+ db.run(query);
+ query =
+ "DELETE FROM Moves " +
+ "WHERE gid = " + id;
+ db.run(query);
+ query =
+ "DELETE FROM Chats " +
+ "WHERE gid = " + id;
+ db.run(query);
+ });
+ },