- getPotentialPawnMoves([x,y])
- {
- const color = this.turn;
- let moves = [];
- const [sizeX,sizeY] = [V.size.x,V.size.y];
- const shift = (color == "w" ? -1 : 1);
- const firstRank = (color == 'w' ? sizeX-1 : 0);
- const startRank = (color == "w" ? sizeX-2 : 1);
- const lastRank = (color == "w" ? 0 : sizeX-1);
-
- if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank)
- {
- // Normal moves
- if (this.board[x+shift][y] == V.EMPTY)
- {
- moves.push(this.getBasicMove([x,y], [x+shift,y]));
- // Next condition because variants with pawns on 1st rank allow them to jump
- if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY)
- {
- // Two squares jump
- moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
- }
- }
- // Captures
- if (y>0 && this.board[x+shift][y-1] != V.EMPTY
- && this.canTake([x,y], [x+shift,y-1]))
- {
- moves.push(this.getBasicMove([x,y], [x+shift,y-1]));
- }
- if (y<sizeY-1 && this.board[x+shift][y+1] != V.EMPTY
- && this.canTake([x,y], [x+shift,y+1]))
- {
- moves.push(this.getBasicMove([x,y], [x+shift,y+1]));
- }
- }
-
- if (x+shift == lastRank)
- {
- // Promotion
- const pawnColor = this.getColor(x,y); //can be different for checkered
- let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN];
- promotionPieces.forEach(p => {
- // Normal move
- if (this.board[x+shift][y] == V.EMPTY)
- moves.push(this.getBasicMove([x,y], [x+shift,y], {c:pawnColor,p:p}));
- // Captures
- if (y>0 && this.board[x+shift][y-1] != V.EMPTY
- && this.canTake([x,y], [x+shift,y-1]))
- {
- moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:pawnColor,p:p}));
- }
- if (y<sizeY-1 && this.board[x+shift][y+1] != V.EMPTY
- && this.canTake([x,y], [x+shift,y+1]))
- {
- moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:pawnColor,p:p}));
- }
- });
- }
- return moves; //no en-passant
- }
-