- updateVariables(move)
- {
- // Just update king(s) position(s)
- const piece = move.vanish[0].p;
- const c = move.vanish[0].c;
- if (piece == V.KING && move.appear.length > 0)
- {
- this.kingPos[c][0] = move.appear[0].x;
- this.kingPos[c][1] = move.appear[0].y;
- }
- }
-