+ classifyObject: function(o) {
+ //challenge or game
+ return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+ },
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ localStorage.setItem(
+ "type-" + (letter == "c" ? "challenges" : "games"),
+ type
+ );
+ let elt = e
+ ? e.target
+ : document.getElementById("btn" + letter.toUpperCase() + type);
+ elt.classList.add("active");
+ elt.classList.remove("somethingnew"); //in case of
+ if (!!elt.previousElementSibling)
+ elt.previousElementSibling.classList.remove("active");
+ else elt.nextElementSibling.classList.remove("active");
+ },
+ isGamer: function(sid) {
+ return this.people[sid].pages
+ .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+ },
+ isFocusedOnHall: function(sid) {
+ return (
+ // This is meant to challenge people, thus the next 2 conditions:
+ this.st.user.id > 0 &&
+ sid != this.st.user.sid &&
+ this.people[sid].pages.some(p => p.path == "/" && p.focus)
+ );
+ },
+ challenge: function(sid) {
+ this.partialResetNewchallenge();
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ document.getElementById("modalPeople").checked = false;
+ window.doClick("modalNewgame");
+ },
+ watchGame: function(sid) {
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ if (p.focus) {
+ const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+ if (!!matchGid) gids.push(matchGid[0]);
+ }
+ });
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ const game = this.games.find(g => g.id == gid);
+ if (!!game) this.showGame(game);
+ else this.$router.push("/game/" + gid); //game vs. me