+ postPlay(move) {
+ super.postPlay(move);
+ // Was my king swapped?
+ if (move.vanish.length == 2 && move.vanish[1].p == V.KING)
+ this.kingPos[move.appear[1].c] = [move.appear[1].x, move.appear[1].y];
+ }
+
+ postUndo(move) {
+ super.postUndo(move);
+ if (move.vanish.length == 2 && move.vanish[1].p == V.KING)
+ this.kingPos[move.vanish[1].c] = [move.vanish[1].x, move.vanish[1].y];
+ }
+