- if (V.OnBoard(i, j) && this.canTake([x, y], [i, j]))
- moves.push(this.getBasicMove([x, y], [i, j]));
+ if (V.OnBoard(i, j)) {
+ if (i == x && j == y)
+ // Looped back onto initial square
+ infiniteSteps[step[0] + "." + step[1]] = true;
+ else if (this.canTake([x, y], [i, j]))
+ moves.push(this.getBasicMove([x, y], [i, j]));
+ }