) {
move.appear[0].x = afterNext[0];
move.appear[0].y = afterNext[1];
if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) {
) {
move.appear[0].x = afterNext[0];
move.appear[0].y = afterNext[1];
if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) {