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Monochrome: show first turn indication
[vchess.git]
/
client
/
src
/
variants
/
Berolina.js
diff --git
a/client/src/variants/Berolina.js
b/client/src/variants/Berolina.js
index
e5a222b
..
8473b13
100644
(file)
--- a/
client/src/variants/Berolina.js
+++ b/
client/src/variants/Berolina.js
@@
-96,10
+96,11
@@
export class BerolinaRules extends ChessRules {
this.board[x + shiftX][y] != V.EMPTY &&
this.canTake([x, y], [x + shiftX, y])
) {
this.board[x + shiftX][y] != V.EMPTY &&
this.canTake([x, y], [x + shiftX, y])
) {
- for (let piece of finalPieces)
+ for (let piece of finalPieces)
{
moves.push(
this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece })
);
moves.push(
this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece })
);
+ }
}
// Next condition so that other variants could inherit from this class
}
// Next condition so that other variants could inherit from this class
@@
-150,7
+151,7
@@
export class BerolinaRules extends ChessRules {
const finalSquare = V.CoordsToSquare(move.end);
let notation = "";
if (move.vanish.length == 2)
const finalSquare = V.CoordsToSquare(move.end);
let notation = "";
if (move.vanish.length == 2)
- //
c
apture
+ //
C
apture
notation = "Px" + finalSquare;
else {
// No capture: indicate the initial square for potential ambiguity
notation = "Px" + finalSquare;
else {
// No capture: indicate the initial square for potential ambiguity