// Either an anticipated capture of something which didn't move
// (or not to the right square), or a push through blocus.
// ==> Just discard the move, and add a penalty point
this.penaltyFlags[m1.vanish[0].c]++;
m1.isNull = true;
}
// Either an anticipated capture of something which didn't move
// (or not to the right square), or a push through blocus.
// ==> Just discard the move, and add a penalty point
this.penaltyFlags[m1.vanish[0].c]++;
m1.isNull = true;
}