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Slightly improve rules 'end of game' sections
[vchess.git]
/
client
/
src
/
translations
/
rules
/
Magnetic
/
en.pug
diff --git
a/client/src/translations/rules/Magnetic/en.pug
b/client/src/translations/rules/Magnetic/en.pug
index
f7dd02f
..
2b5a9ed
100644
(file)
--- a/
client/src/translations/rules/Magnetic/en.pug
+++ b/
client/src/translations/rules/Magnetic/en.pug
@@
-9,6
+9,8
@@
p.
while the others have a negative charge.
After each move positive charges attract negative ones, and repel positive ones.
while the others have a negative charge.
After each move positive charges attract negative ones, and repel positive ones.
+p Win by capturing opponent's king. There is no notion of check or stalemate here.
+
figure.diagram-container
.diagram.diag12
| fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
figure.diagram-container
.diagram.diag12
| fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
@@
-25,10
+27,6
@@
p.
Castling is possible, but no en-passant captures.
While castling, the changes are made by the rook movement.
Castling is possible, but no en-passant captures.
While castling, the changes are made by the rook movement.
-h3 End of the game
-
-p Win by capturing opponent's king. There is no notion of check or stalemate here.
-
h3 Source
p
h3 Source
p