+ props: ["games", "showBoth"],
+ data: function() {
+ return {
+ st: store.state,
+ deleted: {}, //mark deleted games
+ showCadence: window.innerWidth >= 425 //TODO: arbitrary value
+ };
+ },
+ mounted: function() {
+ // timeout to avoid calling too many time the adjust method
+ let timeoutLaunched = false;
+ window.addEventListener("resize", () => {
+ if (!timeoutLaunched) {
+ timeoutLaunched = true;
+ setTimeout(() => {
+ this.showCadence = window.innerWidth >= 425;
+ timeoutLaunched = false;
+ }, 500);
+ }
+ });
+ },
+ methods: {
+ player_s: function(g) {
+ if (this.showBoth)
+ return (
+ (g.players[0].name || "@nonymous") +
+ " - " +
+ (g.players[1].name || "@nonymous")
+ );
+ if (
+ this.st.user.sid == g.players[0].sid ||
+ this.st.user.id == g.players[0].id
+ ) {
+ return g.players[1].name || "@nonymous";
+ }
+ return g.players[0].name || "@nonymous";
+ },
+ sortedGames: function() {
+ // Show in order: it's my turn, running games, completed games
+ let minCreated = Number.MAX_SAFE_INTEGER;
+ let maxCreated = 0;
+ let remGames = this.games.filter(g => !this.deleted[g.id]);
+ remGames.forEach(g => {
+ if (g.created < minCreated) minCreated = g.created;
+ if (g.created > maxCreated) maxCreated = g.created;
+ g.priority = 0;
+ if (g.score == "*") {
+ g.priority++;
+ if (!!g.myColor) g.priority++;
+ if (!!g.myTurn) g.priority++;
+ }
+ });
+ const deltaCreated = maxCreated - minCreated;
+ return remGames.sort((g1, g2) => {
+ return (
+ g2.priority - g1.priority +
+ // Modulate with creation time (value in ]0,1[)
+ (g2.created - g1.created) / (deltaCreated + 1)
+ );
+ });
+ },
+ scoreClass: function(g) {
+ if (g.score == "*" || !g.myColor) return {};
+ // Ok it's my finished game: determine if I won, drew or lost.
+ let res = {};
+ switch (g.score) {
+ case "1-0":
+ res[g.myColor == "w" ? "won" : "lost"] = true;
+ break;
+ case "0-1":
+ res[g.myColor == "b" ? "won" : "lost"] = true;
+ break;
+ case "1/2":
+ res["draw"] = true;
+ break;
+ // default case: "?" for unknown finished
+ default:
+ res["unknown"] = true;
+ }
+ return res;
+ },
+ deleteGame: function(game, e) {
+ if (
+ // Import ?
+ (typeof game.id == "string" && game.id.charAt(0) == 'i') ||
+ // My game ?
+ game.players.some(p =>
+ p.sid == this.st.user.sid || p.id == this.st.user.id
+ )
+ ) {
+ const message =
+ game.score != "*"
+ ? "Remove game?"
+ : "Abort and remove game?";
+ if (confirm(this.st.tr[message])) {
+ const afterDelete = () => {
+ if (game.score == "*" && game.type != "import")
+ this.$emit("abortgame", game);
+ this.$set(this.deleted, game.id, true);
+ };
+ if (game.type == "live")
+ // Effectively remove game:
+ GameStorage.remove(game.id, afterDelete);
+ else if (game.type == "import")
+ ImportgameStorage.remove(game.id, afterDelete);
+ else {
+ const mySide =
+ game.players[0].id == this.st.user.id
+ ? "White"
+ : "Black";
+ game["deletedBy" + mySide] = true;
+ // Mark the game for deletion on server
+ // If both people mark it, it is deleted
+ ajax(
+ "/games",
+ "PUT",
+ {
+ data: {
+ gid: game.id,
+ newObj: { removeFlag: true }
+ },
+ success: afterDelete
+ }
+ );
+ }
+ }
+ e.stopPropagation();
+ }
+ }
+ }