+ methods: {
+ player_s: function(g) {
+ if (this.showBoth)
+ return (
+ (g.players[0].name || "@nonymous") +
+ " - " +
+ (g.players[1].name || "@nonymous")
+ );
+ if (
+ this.st.user.sid == g.players[0].sid ||
+ this.st.user.id == g.players[0].uid
+ )
+ return g.players[1].name || "@nonymous";
+ return g.players[0].name || "@nonymous";
+ },
+ scoreClass: function(g) {
+ if (g.score == "*" || !g.myColor) return {};
+ // Ok it's my finished game: determine if I won, drew or lost.
+ let res = {};
+ switch (g.score) {
+ case "1-0":
+ res[g.myColor == "w" ? "won" : "lost"] = true;
+ break;
+ case "0-1":
+ res[g.myColor == "b" ? "won" : "lost"] = true;
+ break;
+ case "1/2":
+ res["draw"] = true;
+ break;
+ // default case: "?" for unknown finished
+ default:
+ res["unknown"] = true;
+ }
+ return res;
+ },
+ deleteGame: function(game, e) {
+ if (
+ // My game ?
+ game.players.some(p =>
+ p.sid == this.st.user.sid ||
+ p.uid == this.st.user.id
+ )
+ ) {
+ const message =
+ game.score != "*"
+ ? "Remove game?"
+ : "Abort and remove game?";
+ if (confirm(this.st.tr[message])) {
+ const afterDelete = () => {
+ if (game.score == "*") this.$emit("abortgame", game);
+ this.$set(this.deleted, game.id, true);
+ };
+ if (game.type == "live")
+ // Effectively remove game:
+ GameStorage.remove(game.id, afterDelete);
+ else {
+ const mySide =
+ game.players[0].uid == this.st.user.id
+ ? "White"
+ : "Black";
+ game["deletedBy" + mySide] = true;
+ // Mark the game for deletion on server
+ // If both people mark it, it is deleted
+ ajax(
+ "/games",
+ "PUT",
+ {
+ data: {
+ gid: game.id,
+ newObj: { removeFlag: true }
+ },
+ success: afterDelete
+ }
+ );
+ }
+ }
+ e.stopPropagation();
+ }
+ }
+ }