+ // And in some others (Iceage), repetitions should be ignored:
+ static get IgnoreRepetition() {
+ return false;
+ }
+ loseOnRepetition() {
+ // In some variants, result depends on the position:
+ return V.LoseOnRepetition;
+ }
+
+ // At some stages, some games could wait clicks only:
+ onlyClick() {
+ return false;
+ }