const url = require('url');
// Node version in Ubuntu 16.04 does not know about URL class
-function getJsonFromUrl(url)
-{
- const query = url.substr(2); //starts with "/?"
- let result = {};
- query.split("&").forEach((part) => {
- const item = part.split("=");
- result[item[0]] = decodeURIComponent(item[1]);
- });
- return result;
+// NOTE: url is already transformed, without ?xxx=yyy... parts
+function getJsonFromUrl(url) {
+ const query = url.substr(2); //starts with "/?"
+ let result = {};
+ query.split("&").forEach((part) => {
+ const item = part.split("=");
+ result[item[0]] = decodeURIComponent(item[1]);
+ });
+ return result;
}
-// Removal in array of strings (socket IDs)
-function remInArray(arr, item)
-{
- const idx = arr.indexOf(item);
- if (idx >= 0)
- arr.splice(idx, 1);
+// Helper to safe-send some message through a (web-)socket:
+function send(socket, message) {
+ if (!!socket && socket.readyState == 1)
+ socket.send(JSON.stringify(message));
}
-// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
-// --> si secret ne matche pas celui trouvé en DB, stop
-// TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect
-// (everything else using WebRTC)
-// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game"
-// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position)
-//TODO: programmatic re-navigation on current game if we receive a move and are not there
-
module.exports = function(wss) {
- let clients = {}; //associative array sid --> socket
- wss.on("connection", (socket, req) => {
- const query = getJsonFromUrl(req.url);
- const sid = query["sid"];
- // Ignore duplicate connections (on the same live game that we play):
- if (!!clients[sid])
- return socket.send(JSON.stringify({code:"duplicate"}));
- clients[sid] = socket;
- // Notify room:
- Object.keys(clients).forEach(k => {
- if (k != sid)
- clients[k].send(JSON.stringify({code:"connect",sid:sid}));
- });
- socket.on("message", objtxt => {
- let obj = JSON.parse(objtxt);
- if (!!obj.target && !clients[obj.target])
- return; //receiver not connected, nothing we can do
- //console.log(obj.code);
- switch (obj.code)
- {
- case "askclients":
- socket.send(JSON.stringify({code:"clients", sockIds:Object.keys(clients).filter(k => k != sid)}));
+ // Associative array page --> sid --> tmpId --> socket
+ // "page" is either "/" for hall or "/game/some_gid" for Game,
+ // or "/mygames" for Mygames page (simpler: no 'people' array).
+ // tmpId is required if a same user (browser) has different tabs
+ let clients = {};
+ let sidToPages = {};
+ let idToSid = {};
+ wss.on("connection", (socket, req) => {
+ const query = getJsonFromUrl(req.url);
+ const sid = query["sid"];
+ const id = query["id"];
+ const tmpId = query["tmpId"];
+ const page = query["page"];
+ const notifyRoom = (page, code, obj={}, except) => {
+ if (!clients[page]) return;
+ except = except || [];
+ Object.keys(clients[page]).forEach(k => {
+ if (except.includes(k)) return;
+ Object.keys(clients[page][k]).forEach(x => {
+ if (k == sid && x == tmpId) return;
+ send(
+ clients[page][k][x].socket,
+ Object.assign({ code: code, from: sid }, obj)
+ );
+ });
+ });
+ };
+ const deleteConnexion = () => {
+ if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
+ return; //job already done
+ delete clients[page][sid][tmpId];
+ if (Object.keys(clients[page][sid]).length == 0) {
+ delete clients[page][sid];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ sidToPages[sid].splice(pgIndex, 1);
+ if (Object.keys(clients[page]).length == 0)
+ delete clients[page];
+ // Am I totally offline?
+ if (sidToPages[sid].length == 0) {
+ delete sidToPages[sid];
+ delete idToSid[id];
+ }
+ }
+ };
+
+ const doDisconnect = () => {
+ deleteConnexion();
+ // Nothing to notify when disconnecting from MyGames page:
+ if (page != "/mygames" && (!clients[page] || !clients[page][sid])) {
+ // I effectively disconnected from this page:
+ notifyRoom(page, "disconnect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "gdisconnect", { page:page });
+ }
+ };
+ const messageListener = (objtxt) => {
+ let obj = JSON.parse(objtxt);
+ switch (obj.code) {
+ // Wait for "connect" message to notify connection to the room,
+ // because if game loading is slow the message listener might
+ // not be ready too early.
+ case "connect": {
+ notifyRoom(page, "connect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "gconnect", { page:page });
break;
- case "askidentity":
- clients[obj.target].send(JSON.stringify({code:"identify",from:sid}));
+ }
+ case "disconnect":
+ // When page changes:
+ doDisconnect();
break;
- case "identity":
- clients[obj.target].send(JSON.stringify({code:"identity",user:obj.user}));
+ case "killme": {
+ // Self multi-connect: manual removal + disconnect
+ const doKill = (pg) => {
+ Object.keys(clients[pg][obj.sid]).forEach(x => {
+ send(clients[pg][obj.sid][x].socket, { code: "killed" });
+ });
+ delete clients[pg][obj.sid];
+ };
+ const disconnectFromOtherConnexion = (pg,code,o={}) => {
+ Object.keys(clients[pg]).forEach(k => {
+ if (k != obj.sid) {
+ Object.keys(clients[pg][k]).forEach(x => {
+ send(
+ clients[pg][k][x].socket,
+ Object.assign({ code: code, from: obj.sid }, o)
+ );
+ });
+ }
+ });
+ };
+ Object.keys(clients).forEach(pg => {
+ if (clients[pg][obj.sid]) {
+ doKill(pg);
+ disconnectFromOtherConnexion(pg, "disconnect");
+ if (pg.indexOf("/game/") >= 0 && clients["/"])
+ disconnectFromOtherConnexion("/", "gdisconnect", { page: pg });
+ }
+ });
break;
+ }
+ case "pollclients": {
+ // From Hall or Game
+ let sockIds = [];
+ Object.keys(clients[page]).forEach(k => {
+ // Avoid polling myself: no new information to get
+ if (k != sid) sockIds.push(k);
+ });
+ send(socket, { code: "pollclients", sockIds: sockIds });
+ break;
+ }
+ case "pollclientsandgamers": {
+ // From Hall
+ let sockIds = [];
+ Object.keys(clients["/"]).forEach(k => {
+ // Avoid polling myself: no new information to get
+ if (k != sid) sockIds.push({sid:k});
+ });
+ // NOTE: a "gamer" could also just be an observer
+ Object.keys(clients).forEach(p => {
+ if (p.indexOf("/game/") >= 0) {
+ Object.keys(clients[p]).forEach(k => {
+ // 'page' indicator is needed for gamers
+ if (k != sid) sockIds.push({ sid:k, page:p });
+ });
+ }
+ });
+ send(socket, { code: "pollclientsandgamers", sockIds: sockIds });
+ break;
+ }
+
+ // Asking something: from is fully identified,
+ // but the requested resource can be from any tmpId (except current!)
+ case "askidentity":
+ case "asklastate":
case "askchallenges":
- // TODO: ask directly to people (webRTC)
- // TODO... + clarify socket system
+ case "askgame": {
+ const pg = obj.page || page; //required for askidentity and askgame
+ if (!!clients[pg] && !!clients[pg][obj.target]) {
+ let tmpIds = Object.keys(clients[pg][obj.target]);
+ if (obj.target == sid) {
+ // Targetting myself
+ const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
+ if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
+ }
+ if (tmpIds.length > 0) {
+ const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[pg][obj.target][ttmpId].socket,
+ { code: obj.code, from: [sid,tmpId,page] }
+ );
+ }
+ }
break;
+ }
+
+ // Special situation of the previous "case":
+ // Full game can be asked to any observer.
+ case "askfullgame": {
+ if (!!clients[page]) {
+ let sids = Object.keys(clients[page]).filter(k => k != sid);
+ if (sids.length > 0) {
+ // Pick a SID at random in this set, and ask full game:
+ const rid = sids[Math.floor(Math.random() * sids.length)];
+ // ..to a random tmpId:
+ const tmpIds = Object.keys(clients[page][rid]);
+ const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[page][rid][rtmpId].socket,
+ { code: "askfullgame", from: [sid,tmpId] }
+ );
+ }
+ }
+ break;
+ }
+
+ // Some Hall events: target all tmpId's (except mine),
+ case "refusechallenge":
+ case "startgame":
+ Object.keys(clients[page][obj.target]).forEach(x => {
+ if (obj.target != sid || x != tmpId)
+ send(
+ clients[page][obj.target][x].socket,
+ { code: obj.code, data: obj.data }
+ );
+ });
+ break;
+
+ // Notify all room: mostly game events
+ case "newchat":
case "newchallenge":
- clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall}));
- case "askgames":
- // TODO: ask directly to people (webRTC)
- break;
- case "newchat":
- clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
- break;
- // Transmit chats and moves to current room
- // TODO: WebRTC instead in this case (most demanding?)
- case "newmove":
- clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
- break;
- // TODO: generalize that for several opponents
- case "ping":
- socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
- break;
- case "lastate":
- const oppId = obj.target;
- obj.oppid = sid; //I'm the opponent of my opponent(s)
- clients[oppId].send(JSON.stringify(obj));
- break;
- // TODO: moreover, here, game info should be sent (through challenge; not stored here)
- case "newgame":
- clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game}));
- break;
- case "cancelnewgame": //if a user cancel his seek
- // TODO: just transmit event
- //delete games[page];
- break;
- // TODO: also other challenge events
- case "resign":
- clients[obj.target].send(JSON.stringify({code:"resign"}));
- break;
- // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
- // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
- case "newchallenge":
- console.log("challenge received");
- console.log(obj.sender);
- console.log(obj);
- break;
- }
- });
- socket.on("close", () => {
- delete clients[sid];
- // Notify every other connected client
- Object.keys(clients).forEach( k => {
- clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
- });
- });
- });
+ case "deletechallenge_s":
+ case "newgame":
+ case "resign":
+ case "abort":
+ case "drawoffer":
+ case "rematchoffer":
+ case "draw":
+ notifyRoom(page, obj.code, {data: obj.data}, obj.excluded);
+ break;
+
+ case "rnewgame":
+ // A rematch game started:
+ notifyRoom(page, "newgame", {data: obj.data});
+ // Explicitely notify Hall if gametype == corr.
+ // Live games will be polled from Hall after gconnect event.
+ if (obj.data.cadence.indexOf('d') >= 0)
+ notifyRoom("/", "newgame", {data: obj.data});
+ break;
+
+ case "newmove": {
+ const dataWithFrom = { from: [sid,tmpId], data: obj.data };
+ // Special case re-send newmove only to opponent:
+ if (!!obj.target && !!clients[page][obj.target]) {
+ Object.keys(clients[page][obj.target]).forEach(x => {
+ send(
+ clients[page][obj.target][x].socket,
+ Object.assign({ code: "newmove" }, dataWithFrom)
+ );
+ });
+ } else {
+ // NOTE: data.from is useful only to opponent
+ notifyRoom(page, "newmove", dataWithFrom);
+ }
+ break;
+ }
+ case "gotmove":
+ if (
+ !!clients[page][obj.target[0]] &&
+ !!clients[page][obj.target[0]][obj.target[1]]
+ ) {
+ send(
+ clients[page][obj.target[0]][obj.target[1]].socket,
+ { code: "gotmove" }
+ );
+ }
+ break;
+
+ case "result":
+ // Special case: notify all, 'transroom': Game --> Hall
+ notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
+ break;
+
+ case "mabort": {
+ const gamePg = "/game/" + obj.gid;
+ if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
+ Object.keys(clients[gamePg][obj.target]).forEach(x => {
+ send(
+ clients[gamePg][obj.target][x].socket,
+ { code: "abort" }
+ );
+ });
+ }
+ break;
+ }
+
+ case "notifyscore":
+ case "notifyturn":
+ case "notifynewgame":
+ if (!!clients["/mygames"]) {
+ obj.targets.forEach(t => {
+ const k = t.sid || idToSid[t.id];
+ if (!!clients["/mygames"][k]) {
+ Object.keys(clients["/mygames"][k]).forEach(x => {
+ send(
+ clients["/mygames"][k][x].socket,
+ { code: obj.code, data: obj.data }
+ );
+ });
+ }
+ });
+ }
+ break;
+
+ case "getfocus":
+ case "losefocus":
+ if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
+ else {
+ // Notify game room + Hall:
+ notifyRoom(page, obj.code, {}, [sid]);
+ notifyRoom("/", obj.code, { page: page }, [sid]);
+ }
+ break;
+
+ // Passing, relaying something: from isn't needed,
+ // but target is fully identified (sid + tmpId)
+ case "challenges":
+ case "fullgame":
+ case "game":
+ case "identity":
+ case "lastate":
+ {
+ const pg = obj.target[2] || page; //required for identity and game
+ // NOTE: if in game we ask identity to opponent still in Hall,
+ // but leaving Hall, clients[pg] or clients[pg][target] could be undefined
+ if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
+ send(
+ clients[pg][obj.target[0]][obj.target[1]].socket,
+ { code:obj.code, data:obj.data }
+ );
+ }
+ break;
+ }
+ }
+ };
+ const closeListener = () => {
+ // For browser or tab closing (including page reload):
+ doDisconnect();
+ };
+ // Update clients object: add new connexion
+ const newElt = { socket: socket, focus: true };
+ if (!clients[page])
+ clients[page] = { [sid]: {[tmpId]: newElt } };
+ else if (!clients[page][sid])
+ clients[page][sid] = { [tmpId]: newElt };
+ else
+ clients[page][sid][tmpId] = newElt;
+ // Also update helper correspondances
+ if (!idToSid[id]) idToSid[id] = sid;
+ if (!sidToPages[sid]) sidToPages[sid] = [];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ if (pgIndex === -1) sidToPages[sid].push(page);
+ socket.on("message", messageListener);
+ socket.on("close", closeListener);
+ });
}