// or "/mygames" for Mygames page (simpler: no 'people' array).
// tmpId is required if a same user (browser) has different tabs
let clients = {};
+ // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
+ let sidToPages = {};
+ let idToSid = {};
wss.on("connection", (socket, req) => {
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
+ const id = query["id"];
const tmpId = query["tmpId"];
const page = query["page"];
- const notifyRoom = (page,code,obj={}) => {
- if (!clients[page]) return;
- Object.keys(clients[page]).forEach(k => {
- Object.keys(clients[page][k]).forEach(x => {
- if (k == sid && x == tmpId) return;
- send(
- clients[page][k][x].socket,
- Object.assign({ code: code, from: sid }, obj)
- );
- });
- });
- };
- // For focus events: no need to target self
- const notifyAllBut = (page,code,obj={},except) => {
+ const notifyRoom = (page, code, obj={}, except) => {
if (!clients[page]) return;
+ except = except || [];
Object.keys(clients[page]).forEach(k => {
if (except.includes(k)) return;
Object.keys(clients[page][k]).forEach(x => {
+ if (k == sid && x == tmpId) return;
send(
clients[page][k][x].socket,
- Object.assign({ code: code, from: sid }, obj)
+ Object.assign({ code: code, from: [sid, tmpId] }, obj)
);
});
});
delete clients[page][sid][tmpId];
if (Object.keys(clients[page][sid]).length == 0) {
delete clients[page][sid];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ sidToPages[sid].splice(pgIndex, 1);
if (Object.keys(clients[page]).length == 0)
delete clients[page];
+ // Am I totally offline?
+ if (sidToPages[sid].length == 0) {
+ delete sidToPages[sid];
+ delete idToSid[id];
+ }
}
};
const doDisconnect = () => {
deleteConnexion();
- if (!clients[page] || !clients[page][sid]) {
- // I effectively disconnected from this page:
+ // Nothing to notify when disconnecting from MyGames page:
+ if (page != "/mygames") {
notifyRoom(page, "disconnect");
if (page.indexOf("/game/") >= 0)
- notifyRoom("/", "gdisconnect", { page:page });
+ notifyRoom("/", "gdisconnect", { page: page });
}
};
const messageListener = (objtxt) => {
case "connect": {
notifyRoom(page, "connect");
if (page.indexOf("/game/") >= 0)
- notifyRoom("/", "gconnect", { page:page });
+ notifyRoom("/", "gconnect", { page: page });
break;
}
case "disconnect":
// When page changes:
doDisconnect();
break;
- case "killme": {
- // Self multi-connect: manual removal + disconnect
- const doKill = (pg) => {
- Object.keys(clients[pg][obj.sid]).forEach(x => {
- send(clients[pg][obj.sid][x].socket, { code: "killed" });
- });
- delete clients[pg][obj.sid];
- };
- const disconnectFromOtherConnexion = (pg,code,o={}) => {
- Object.keys(clients[pg]).forEach(k => {
- if (k != obj.sid) {
- Object.keys(clients[pg][k]).forEach(x => {
- send(
- clients[pg][k][x].socket,
- Object.assign({ code: code, from: obj.sid }, o)
- );
- });
- }
- });
- };
- Object.keys(clients).forEach(pg => {
- if (clients[pg][obj.sid]) {
- doKill(pg);
- disconnectFromOtherConnexion(pg, "disconnect");
- if (pg.indexOf("/game/") >= 0 && clients["/"])
- disconnectFromOtherConnexion("/", "gdisconnect", { page: pg });
- }
- });
- break;
- }
case "pollclients": {
- // From Hall or Game
- let sockIds = [];
+ // From Game
+ let sockIds = {};
Object.keys(clients[page]).forEach(k => {
- // Avoid polling myself: no new information to get
- if (k != sid) sockIds.push(k);
+ sockIds[k] = {};
+ Object.keys(clients[page][k]).forEach(x => {
+ // Avoid polling my tmpId: no information to get
+ if (k != sid || x != tmpId)
+ sockIds[k][x] = { focus: clients[page][k][x].focus };
+ });
});
send(socket, { code: "pollclients", sockIds: sockIds });
break;
}
case "pollclientsandgamers": {
// From Hall
- let sockIds = [];
+ let sockIds = {};
Object.keys(clients["/"]).forEach(k => {
- // Avoid polling myself: no new information to get
- if (k != sid) sockIds.push({sid:k});
+ sockIds[k] = {};
+ Object.keys(clients[page][k]).forEach(x => {
+ // Avoid polling my tmpId: no information to get
+ if (k != sid || x != tmpId) {
+ sockIds[k][x] = {
+ page: "/",
+ focus: clients[page][k][x].focus
+ };
+ }
+ });
});
// NOTE: a "gamer" could also just be an observer
Object.keys(clients).forEach(p => {
- if (p != "/") {
+ if (p.indexOf("/game/") >= 0) {
Object.keys(clients[p]).forEach(k => {
- // 'page' indicator is needed for gamers
- if (k != sid) sockIds.push({ sid:k, page:p });
+ if (!sockIds[k]) sockIds[k] = {};
+ Object.keys(clients[p][k]).forEach(x => {
+ if (k != sid || x != tmpId) {
+ sockIds[k][x] = {
+ page: p,
+ focus: clients[p][k][x].focus
+ };
+ }
+ });
});
}
});
// but the requested resource can be from any tmpId (except current!)
case "askidentity":
case "asklastate":
- case "askchallenge":
- case "askgame":
- case "askfullgame": {
+ case "askchallenges":
+ case "askgame": {
const pg = obj.page || page; //required for askidentity and askgame
- // In cas askfullgame to wrong SID for example, would crash:
if (!!clients[pg] && !!clients[pg][obj.target]) {
- const tmpIds = Object.keys(clients[pg][obj.target]);
+ let tmpIds = Object.keys(clients[pg][obj.target]);
if (obj.target == sid) {
// Targetting myself
const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
}
- const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
- send(
- clients[pg][obj.target][tmpIds[tmpId_idx]].socket,
- { code: obj.code, from: [sid,tmpId,page] }
- );
+ if (tmpIds.length > 0) {
+ const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[pg][obj.target][ttmpId].socket,
+ { code: obj.code, from: [sid,tmpId,page] }
+ );
+ }
+ }
+ break;
+ }
+
+ // Special situation of the previous "case":
+ // Full game can be asked to any observer.
+ case "askfullgame": {
+ if (!!clients[page]) {
+ let sids = Object.keys(clients[page]).filter(k => k != sid);
+ if (sids.length > 0) {
+ // Pick a SID at random in this set, and ask full game:
+ const rid = sids[Math.floor(Math.random() * sids.length)];
+ // ..to a random tmpId:
+ const tmpIds = Object.keys(clients[page][rid]);
+ const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
+ send(
+ clients[page][rid][rtmpId].socket,
+ { code: "askfullgame", from: [sid,tmpId] }
+ );
+ } else {
+ // I'm the only person who have the game for the moment:
+ send(socket, { code: "fullgame", data: { empty: true } });
+ }
}
break;
}
// Notify all room: mostly game events
case "newchat":
case "newchallenge":
- case "deletechallenge":
+ case "deletechallenge_s":
case "newgame":
case "resign":
case "abort":
case "drawoffer":
case "rematchoffer":
case "draw":
- if (!!obj.oppsid)
- // "newgame" message from Hall: do not target players
- notifyAllBut(page, "newgame", {data: obj.data}, [sid, obj.oppsid]);
- else notifyRoom(page, obj.code, {data: obj.data});
+ // "newgame" message can provide a page (corr Game --> Hall)
+ notifyRoom(
+ obj.page || page, obj.code, {data: obj.data}, obj.excluded);
break;
case "rnewgame":
- // A rematch game started: players are already informed
- notifyAllBut(page, "newgame", {data: obj.data}, [sid]);
- notifyAllBut("/", "newgame", {data: obj.data}, [sid, obj.oppsid]);
- notifyRoom("/mygames", "newgame", {data: obj.data});
+ // A rematch game started:
+ notifyRoom(page, "newgame", {data: obj.data});
+ // Explicitely notify Hall if gametype == corr.
+ // Live games will be polled from Hall after gconnect event.
+ if (obj.data.cadence.indexOf('d') >= 0)
+ notifyRoom("/", "newgame", {data: obj.data});
break;
case "newmove": {
notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
break;
- case "mconnect":
- // Special case: notify some game rooms that
- // I'm watching game state from MyGames
- // TODO: this code is ignored for now
- obj.gids.forEach(gid => {
- const pg = "/game/" + gid;
- Object.keys(clients[pg]).forEach(s => {
- Object.keys(clients[pg][s]).forEach(x => {
- send(
- clients[pg][s][x].socket,
- { code: "mconnect", from: sid }
- );
- });
- });
- });
- break;
- case "mdisconnect":
- // TODO
- // Also TODO: pass newgame to MyGames, and gameover (result)
- break;
case "mabort": {
const gamePg = "/game/" + obj.gid;
if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
break;
}
+ case "notifyscore":
+ case "notifyturn":
+ case "notifynewgame":
+ if (!!clients["/mygames"]) {
+ obj.targets.forEach(t => {
+ const k = t.sid || idToSid[t.id];
+ if (!!clients["/mygames"][k]) {
+ Object.keys(clients["/mygames"][k]).forEach(x => {
+ send(
+ clients["/mygames"][k][x].socket,
+ { code: obj.code, data: obj.data }
+ );
+ });
+ }
+ });
+ }
+ break;
+
case "getfocus":
case "losefocus":
- if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]);
+ if (
+ !!clients[page] &&
+ !!clients[page][sid] &&
+ !!clients[page][sid][tmpId]
+ ) {
+ clients[page][sid][tmpId].focus = (obj.code == "getfocus");
+ }
+ if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
else {
// Notify game room + Hall:
- notifyAllBut(page, obj.code, {}, [sid]);
- notifyAllBut("/", obj.code, { page: page }, [sid]);
+ notifyRoom(page, obj.code, {}, [sid]);
+ notifyRoom("/", obj.code, { page: page }, [sid]);
}
break;
// Passing, relaying something: from isn't needed,
// but target is fully identified (sid + tmpId)
- case "challenge":
+ case "challenges":
case "fullgame":
case "game":
case "identity":
case "lastate":
{
const pg = obj.target[2] || page; //required for identity and game
- // NOTE: if in game we ask identity to opponent still in Hall,
- // but leaving Hall, clients[pg] or clients[pg][target] could be undefined
+ // NOTE: if in game we ask identity to opponent still in Hall, but
+ // leaving Hall, clients[pg] or clients[pg][target] could be undef.
if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
send(
clients[pg][obj.target[0]][obj.target[1]].socket,
clients[page][sid] = { [tmpId]: newElt };
else
clients[page][sid][tmpId] = newElt;
+ // Also update helper correspondances
+ if (!idToSid[id]) idToSid[id] = sid;
+ if (!sidToPages[sid]) sidToPages[sid] = [];
+ const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
+ if (pgIndex === -1) sidToPages[sid].push(page);
socket.on("message", messageListener);
socket.on("close", closeListener);
});