// When page changes:
doDisconnect();
break;
- case "killme": {
- // Self multi-connect: manual removal + disconnect
- const doKill = (pg) => {
- Object.keys(clients[pg][obj.sid]).forEach(x => {
- send(clients[pg][obj.sid][x].socket, { code: "killed" });
- });
- delete clients[pg][obj.sid];
- };
- const disconnectFromOtherConnexion = (pg,code,o={}) => {
- Object.keys(clients[pg]).forEach(k => {
- if (k != obj.sid) {
- Object.keys(clients[pg][k]).forEach(x => {
- send(
- clients[pg][k][x].socket,
- Object.assign({ code: code, from: obj.sid }, o)
- );
- });
- }
- });
- };
- Object.keys(clients).forEach(pg => {
- if (clients[pg][obj.sid]) {
- doKill(pg);
- disconnectFromOtherConnexion(pg, "disconnect");
- if (pg.indexOf("/game/") >= 0 && clients["/"])
- disconnectFromOtherConnexion("/", "gdisconnect", { page: pg });
- }
- });
- break;
- }
case "pollclients": {
// From Game
let sockIds = {};
case "getfocus":
case "losefocus":
- clients[page][sid][tmpId].focus = (obj.code == "getfocus");
+ if (
+ !!clients[page] &&
+ !!clients[page][sid] &&
+ !!clients[page][sid][tmpId]
+ ) {
+ clients[page][sid][tmpId].focus = (obj.code == "getfocus");
+ }
if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
else {
// Notify game room + Hall: