// Game logic on a variant page: 3 modes, analyze, computer or human
Vue.component('my-game', {
// gameId: to find the game in storage (assumption: it exists)
- props: ["gameId","mode","allowChat","allowMovelist"],
+ // fen: to start from a FEN without identifiers (analyze mode)
+ props: ["conn","gameId","fen","mode","allowChat","allowMovelist"],
data: function() {
return {
// if oppid == "computer" then mode = "computer" (otherwise human)
oppid: "", //opponent ID in case of HH game
score: "*", //'*' means 'unfinished'
mycolor: "w",
- conn: null, //socket connection (et WebRTC connection ?!)
oppConnected: false, //TODO?
pgnTxt: "",
// sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
compWorker: new Worker('/javascripts/playCompMove.js'),
timeStart: undefined, //time when computer starts thinking
vr: null, //VariantRules object, describing the game state + rules
+ endgameMessage: "",
+ orientation: "w",
+
+ moves: [], //TODO: initialize if gameId is defined...
+ // orientation :: button flip
+ // userColor: given by gameId, or fen (if no game Id)
+ // gameOver: known if gameId; otherwise assue false
+ // lastMove: update after every play, initialize with last move from list (if continuation)
+ //orientation ? userColor ? gameOver ? lastMove ?
+
};
},
+ watch: {
+ fen: function(newFen) {
+ this.vr = new VariantRules(newFen);
+ },
+ gameId: function() {
+ this.loadGame();
+ },
+ },
computed: {
showChat: function() {
return this.allowChat && this.mode=='human' && this.score != '*';
},
// Modal end of game, and then sub-components
// TODO: provide chat parameters (connection, players ID...)
- // and alwo moveList parameters (just moves ?)
+ // and also moveList parameters (just moves ?)
// TODO: connection + turn indicators en haut à droite (superposé au menu)
// TODO: controls: abort, clear, resign, draw (avec confirm box)
// et si partie terminée : (mode analyse) just clear, back / play
// + flip button toujours disponible
// gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO])
+
+ // NOTE: move.color must be fulfilled after each move played, because of Marseille (or Avalanche) chess
+ // --> useful in moveList component (universal comma separator ?)
+
template: `
<div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
<input id="modal-eog" type="checkbox" class="modal"/>
</div>
<my-chat v-if="showChat">
</my-chat>
- <my-board v-bind:vr="vr">
+ <my-board v-bind:vr="vr" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play">
</my-board>
- <div v-show="showFen" id="fen-div" class="section-content">
+ <div v-if="showFen && !!vr" id="fen-div" class="section-content">
<p id="fen-string" class="text-center">
{{ vr.getFen() }}
</p>
</div>
<div id="pgn-div" class="section-content">
- <a id="download" href: "#">
+ <a id="download" href="#">
</a>
<button id="downloadBtn" @click="download">
- {{ translations["Download PGN"] }}
+ {{ translate("Download PGN") }}
</button>
</div>
<my-move-list v-if="showMoves">
</div>
`,
created: function() {
- const url = socketUrl;
- this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id);
+
+// console.log(this.fen);
+// console.log(this.gameId);
+ if (!!this.gameId)
+ this.loadGame();
+ else if (!!this.fen)
+ this.vr = new VariantRules(this.fen);
// TODO: after game, archive in indexedDB
// TODO: this events listener is central. Refactor ? How ?
const socketMessageListener = msg => {
};
const socketCloseListener = () => {
- this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id);
this.conn.addEventListener('message', socketMessageListener);
this.conn.addEventListener('close', socketCloseListener);
};
}, delay);
}
},
- //TODO: conn pourrait être une prop, donnée depuis variant.js
+ // this.conn est une prop, donnée depuis variant.js
//dans variant.js (plutôt room.js) conn gère aussi les challenges
// Puis en webRTC, repenser tout ça.
methods: {
+ translate: translate,
+ loadGame: function() {
+ // TODO: load this.gameId ...
+ },
setEndgameMessage: function(score) {
let eogMessage = "Undefined";
switch (score)