<template lang="pug">
main
+ input#modalInfo.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="infoMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalInfo")
+ h3#infoMessage.section
+ p New game started: #[a(href="/game/" + {{ newGameId }})]
input#modalNewgame.modal(type="checkbox")
div(role="dialog" aria-labelledby="titleFenedit")
.card.smallpad
games: [],
challenges: [],
people: [], //(all) online players
+ newGameId: 0,
newchallenge: {
fen: "",
vid: 0,
},
};
},
+ watch: {
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function(variantArray) {
+ // Set potential challenges and games variant names:
+ this.challenges.forEach(c => {
+ if (c.vname == "")
+ c.vname = this.getVname(c.vid);
+ });
+ this.games.forEach(g => {
+ if (g.vname == "")
+ g.vname = this.getVname(g.vid)
+ });
+ },
+ },
computed: {
uniquePlayers: function() {
// Show e.g. "@nonymous (5)", and do nothing on click on anonymous
"GET",
{uid: this.st.user.id},
response => {
- console.log(response.challenges);
- // TODO: post-treatment on challenges ?
- Array.prototype.push.apply(this.challenges, response.challenges);
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ const uids = response.challenges.map(c => { return c.uid });
+ ajax("/users",
+ "GET",
+ { ids: uids.join(",") },
+ response2 => {
+ let names = {};
+ response2.users.forEach(u => {names[u.id] = u.name});
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ // (just players names in fact)
+ const from = {name: names[c.uid], id: c.uid};
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({}, c, {type: type, vname: vname, from: from});
+ })
+ )
+ }
+ );
}
);
}
// TODO: ...filter(...)[0].name, one-line, just remove this function
getVname: function(vid) {
const vIdx = this.st.variants.findIndex(v => v.id == vid);
- return this.st.variants[vIdx].name;
+ return vIdx >= 0 ? this.st.variants[vIdx].name : "";
},
getSid: function(pname) {
const pIdx = this.people.findIndex(pl => pl.name == pname);
this.startNewGame(data.gameInfo);
else
{
- // TODO: notify with game link but do not redirect
+ this.newGameId = data.gameInfo.gameId;
+ let modalBox = document.getElementById("modalInfo");
+ modalBox.checked = true;
+ setTimeout(() => { modalBox.checked = false; }, 2500);
}
break;
}
if (!!error)
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
+ if (ctype == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to play correspondance games");
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
const finishAddChallenge = (cid,warnDisconnected) => {
ajax(
"/challenges",
"POST",
- chall,
+ { chall: chall },
response => { finishAddChallenge(response.cid); }
);
}
}
if (c.accepted)
{
- c.seat = this.people[0]; //avoid sending email
+ c.seat = this.people[0]; //== this.st.user, avoid revealing email
this.launchGame(c);
}
else
cid: c.id, target: c.from.sid}));
}
}
- else
- localStorage.removeItem("challenge");
- if (c.type == "corr")
+ else //my challenge
{
- ajax(
- "/challenges",
- "DELETE",
- {id: c.id}
- );
+ localStorage.removeItem("challenge");
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: c.id}
+ );
+ }
}
},
// NOTE: when launching game, the challenge is already deleted
vid: c.vid,
timeControl: c.timeControl,
};
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
+ let target = c.from.sid; //may not be defined if corr + offline opp
+ if (!target)
+ {
+ const opponent = this.people.find(p => p.id == c.from.id);
+ if (!!opponent)
+ target = opponent.sid
+ }
+ if (!!target) //opponent is online
+ {
+ this.st.conn.send(JSON.stringify({code:"newgame",
+ gameInfo:gameInfo, target:target, cid:c.id}));
+ }
if (c.type == "live")
this.startNewGame(gameInfo);
else //corr: game only on server
ajax(
"/games",
"POST",
- {gameInfo: gameInfo}
+ {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+ response => { this.$router.push("/game/" + response.gameId); }
);
- // TODO: redirection here
}
},
// NOTE: for live games only (corr games start on the server)
const game = Object.assign({}, gameInfo, {
// (other) Game infos: constant
fenStart: gameInfo.fen,
+ created: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted