<template lang="pug">
main
+ input#modalInfo.modal(type="checkbox")
+ div(role="dialog" aria-labelledby="infoMessage")
+ .card.smallpad.small-modal.text-center
+ label.modal-close(for="modalInfo")
+ h3#infoMessage.section
+ p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
div(role="dialog" aria-labelledby="titleFenedit")
- .card.smallpad
+ .card.smallpad(@keyup.enter="newChallenge")
label#closeNewgame.modal-close(for="modalNewgame")
fieldset
label(for="selectVariant") {{ st.tr["Variant"] }}
input#inputFen(type="text" v-model="newchallenge.fen")
button(@click="newChallenge") {{ st.tr["Send challenge"] }}
.row
- .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- button(onClick="doClick('modalNewgame')") New game
+ .col-sm-12
+ button#newGame(onClick="doClick('modalNewgame')") New game
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.collapse
)
| {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
#chat(v-show="pdisplay=='chat'")
- h3 Chat (TODO)
+ Chat(:players="[]")
input#gameSection(type="radio" aria-hidden="true" name="accordion")
label(for="gameSection" aria-hidden="true") Games
div
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
import { getRandString, shuffle } from "@/utils/alea";
+import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
-import { extractTime } from "@/utils/timeControl";
export default {
name: "my-hall",
components: {
+ Chat,
GameList,
ChallengeList,
},
gdisplay: "live",
games: [],
challenges: [],
- people: [], //(all) online players
+ people: [], //people in main hall
+ infoMessage: "",
newchallenge: {
fen: "",
vid: 0,
},
};
},
+ watch: {
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function(variantArray) {
+ // Set potential challenges and games variant names:
+ this.challenges.forEach(c => {
+ if (c.vname == "")
+ c.vname = this.getVname(c.vid);
+ });
+ this.games.forEach(g => {
+ if (g.vname == "")
+ g.vname = this.getVname(g.vid);
+ });
+ },
+ },
computed: {
uniquePlayers: function() {
// Show e.g. "@nonymous (5)", and do nothing on click on anonymous
- let anonymous = {id:0, name:"@nonymous", count:0};
- let playerList = [];
+ let anonymous = {name:"@nonymous", count:0};
+ let playerList = {};
this.people.forEach(p => {
if (p.id > 0)
- playerList.push(p);
+ {
+ // We don't count registered users connections: either they are here or not.
+ if (!playerList[p.id])
+ playerList[p.id] = {name: p.name, count: 0};
+ }
else
anonymous.count++;
});
if (anonymous.count > 0)
- playerList.push(anonymous);
- return playerList;
+ playerList[0] = anonymous;
+ return Object.values(playerList);
},
},
created: function() {
// Always add myself to players' list
- this.people.push(this.st.user);
+ const my = this.st.user;
+ this.people.push({sid:my.sid, id:my.id, name:my.name});
// Retrieve live challenge (not older than 30 minute) if any:
const chall = JSON.parse(localStorage.getItem("challenge") || "false");
if (!!chall)
else
localStorage.removeItem("challenge");
}
- if (this.st.user.id > 0)
- {
- // Ask server for current corr games (all but mines)
- ajax(
- "/games",
- "GET",
- {uid: this.st.user.id, excluded: true},
- response => {
- this.games = this.games.concat(response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, {type: type, vname: vname});
- }));
- }
- );
- // Also ask for corr challenges (open + sent to me)
- ajax(
- "/challenges",
- "GET",
- {uid: this.st.user.id},
- response => {
- console.log(response.challenges);
- // TODO: post-treatment on challenges ?
- Array.prototype.push.apply(this.challenges, response.challenges);
- }
- );
- }
+ // Ask server for current corr games (all but mines)
+ ajax(
+ "/games",
+ "GET",
+ {uid: this.st.user.id, excluded: true},
+ response => {
+ this.games = this.games.concat(response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, {type: type, vname: vname});
+ }));
+ }
+ );
+ // Also ask for corr challenges (open + sent to me)
+ ajax(
+ "/challenges",
+ "GET",
+ {uid: this.st.user.id},
+ response => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ const uids = response.challenges.map(c => { return c.uid });
+ ajax("/users",
+ "GET",
+ { ids: uids.join(",") },
+ response2 => {
+ let names = {};
+ response2.users.forEach(u => {names[u.id] = u.name});
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ // (just players names in fact)
+ const from = {name: names[c.uid], id: c.uid};
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({}, c, {type: type, vname: vname, from: from});
+ })
+ )
+ }
+ );
+ }
+ );
// 0.1] Ask server for room composition:
const funcPollClients = () => {
this.st.conn.send(JSON.stringify({code:"pollclients"}));
// ==> Moves sent by connected remote player(s) if live game
let url = "/game/" + g.id;
if (g.type == "live")
- {
- const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
- const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
- url += "?rid=" + remotes[rIdx].sid;
- }
+ url += "?rid=" + g.rid;
this.$router.push(url);
},
- // TODO: ...filter(...)[0].name, one-line, just remove this function
getVname: function(vid) {
- const vIdx = this.st.variants.findIndex(v => v.id == vid);
- return this.st.variants[vIdx].name;
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return (!!variant ? variant.name : "");
},
getSid: function(pname) {
const pIdx = this.people.findIndex(pl => pl.name == pname);
const data = JSON.parse(msg.data);
switch (data.code)
{
+ case "duplicate":
+ alert("Warning: duplicate 'offline' connection");
+ break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
{
// Ask identity, challenges and game(s)
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
});
+ // Also ask current games to all playing peers (TODO: some design issue)
+ this.st.conn.send(JSON.stringify({code:"askgames"}));
break;
}
case "askidentity":
if (this.st.user.id > 0)
{
this.st.conn.send(JSON.stringify(
- {code:"identity", user:this.st.user, target:data.from}));
+ // people[0] instead of st.user to avoid sending email
+ {code:"identity", user:this.people[0], target:data.from}));
}
break;
}
}
break;
}
- case "askgame":
- {
- // Send my current live game (if any)
- GameStorage.getCurrent((game) => {
- if (!!game)
- {
- const myGame =
- {
- // Minimal game informations:
- id: game.id,
- players: game.players.map(p => p.name),
- vid: game.vid,
- timeControl: game.timeControl,
- };
- this.st.conn.send(JSON.stringify({code:"game",
- game:myGame, target:data.from}));
- }
- });
- break;
- }
case "identity":
{
const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
}
case "newgame":
{
+ // TODO: next line required ?!
+ //ArrayFun.remove(this.challenges, c => c.id == data.cid);
// New game just started: data contain all information
- if (data.gameInfo.type == "live")
+ if (this.classifyObject(data.gameInfo) == "live")
this.startNewGame(data.gameInfo);
else
{
- // TODO: notify with game link but do not redirect
+ this.infoMessage = "New game started: " +
+ "<a href='#/game/" + data.gameInfo.id + "'>" +
+ "#/game/" + data.gameInfo.id + "</a>";
+ let modalBox = document.getElementById("modalInfo");
+ modalBox.checked = true;
+ setTimeout(() => { modalBox.checked = false; }, 3000);
}
break;
}
{
// NOTE: the challenge may be already removed
ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ localStorage.removeItem("challenge"); //in case of
break;
}
case "connect":
{
- this.people.push({name:"", id:0, sid:data.sid});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
+ this.people.push({name:"", id:0, sid:data.from});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
break;
}
case "disconnect":
{
- ArrayFun.remove(this.people, p => p.sid == data.sid);
+ ArrayFun.remove(this.people, p => p.sid == data.from);
// Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
// And all live games where he plays and no other opponent is online
ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.sid
+ g.type == "live" && (g.players.every(p => p.sid == data.from
|| !this.people.some(pl => pl.sid == p.sid))), "all");
break;
}
if (!!error)
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
+ if (ctype == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to play correspondance games");
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
const finishAddChallenge = (cid,warnDisconnected) => {
// NOTE: vname and type are redundant (can be deduced from timeControl + vid)
chall.type = ctype;
chall.vname = vname;
- chall.from = this.st.user;
+ chall.from = this.people[0]; //avoid sending email
this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
+ if (ctype == "live")
+ localStorage.setItem("challenge", JSON.stringify(chall));
document.getElementById("modalNewgame").checked = false;
};
const cIdx = this.challenges.findIndex(
ajax(
"/challenges",
"POST",
- chall,
+ { chall: chall },
response => { finishAddChallenge(response.cid); }
);
}
|| (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
if (!myChallenge)
{
+ if (c.type == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to accept corr challenges");
c.accepted = true;
if (!!c.to) //c.to == this.st.user.name (connected)
{
}
if (c.accepted)
{
- c.seat = this.st.user;
+ c.seat = this.people[0]; //== this.st.user, avoid revealing email
this.launchGame(c);
}
else
cid: c.id, target: c.from.sid}));
}
}
- else
- localStorage.removeItem("challenge");
- // In all cases, the challenge is consumed:
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- // NOTE: deletechallenge event might be redundant (but it's easier this way)
- this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
- if (c.type == "corr")
+ else //my challenge
{
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: c.id}
+ );
+ }
+ else //live
+ localStorage.removeItem("challenge");
}
+ // In (almost) all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+ // NOTE: deletechallenge event might be redundant (but it's easier this way)
+ this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
},
// NOTE: when launching game, the challenge is already deleted
launchGame: async function(c) {
// These game informations will be sent to other players
const gameInfo =
{
- gameId: getRandString(),
+ id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
+ vname: c.vname, //theoretically vid is enough, but much easier with vname
timeControl: c.timeControl,
};
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:c.seat.sid}));
+ let target = c.from.sid; //may not be defined if corr + offline opp
+ if (!target)
+ {
+ const opponent = this.people.find(p => p.id == c.from.id);
+ if (!!opponent)
+ target = opponent.sid
+ }
+ const tryNotifyOpponent = () => {
+ if (!!target) //opponent is online
+ {
+ this.st.conn.send(JSON.stringify({code:"newgame",
+ gameInfo:gameInfo, target:target, cid:c.id}));
+ }
+ };
if (c.type == "live")
+ {
+ tryNotifyOpponent();
this.startNewGame(gameInfo);
+ }
else //corr: game only on server
{
ajax(
"/games",
"POST",
- {gameInfo: gameInfo}
+ {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+ response => {
+ gameInfo.id = response.gameId;
+ tryNotifyOpponent();
+ this.$router.push("/game/" + response.gameId);
+ }
);
}
+ // Send game info to everyone except opponent (and me)
+ this.st.conn.send(JSON.stringify({code:"game",
+ game: { //minimal game info:
+ id: gameInfo.id,
+ players: gameInfo.players.map(p => p.name),
+ vid: gameInfo.vid,
+ timeControl: gameInfo.timeControl,
+ },
+ oppsid: target}));
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
const game = Object.assign({}, gameInfo, {
// (other) Game infos: constant
fenStart: gameInfo.fen,
+ added: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //timer starts after first 2 half-moves
+ initime: [0, 0], //initialized later
score: "*",
});
GameStorage.add(game);
if (this.st.settings.sound >= 1)
new Audio("/sounds/newgame.mp3").play().catch(err => {});
- // TODO: redirect to game
+ this.$router.push("/game/" + gameInfo.id);
},
},
};
</script>
<style lang="sass">
-// TODO
+#newGame
+ display: block
+ margin: auto
</style>